I have a screen that changes after 20 seconds and for every 5 seconds (so four times) you must hit a combo with the boomerang and if you hit it the timed warp continues on as normal. But if you don't hit that combo by 5 seconds then the second warp information kicks in instantly (or pitwarps, I'd prefer it to be an ista warp but not have Link change his position.) So heres some examples: First 5 seconds you've hit the combo, second 5 seconds you've hit the combo, third 5 seconds you've hit the combo, and last 5 seconds you've hit the combo, so now the timed warp kicks in. Another example: First 5 seconds you've hit the combo, second 5 seconds you've hit the combo, third 5 seconds you haven't hit the combo, so the 2nd page of tile warp information kicks in warping you elsewhere.