Update: I am going to release the damage display function. Feel free to leave suggestions. Note that you have to call this function yourself from your global or FFC scripts. To get a variable to pass to it, check for changes in an enemy's hit points. Because of the problem about having to go through a proxy, I cant do CODE, so Im going to link to a text file: http://bigjoesquests.googlepages.com/dmgdisfunc.txt Until this godawful proxy problem is fixed for me again I will operate elsewhere, but I will check in every other day or so.