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Thread: Secret of Mana Style Damage Number System and Enemy Weaknesses

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  1. #1
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Secret of Mana Style Damage Number System and Enemy Weaknesses

    Update: I am going to release the damage display function. Feel free to leave suggestions. Note that you have to call this function yourself from your global or FFC scripts. To get a variable to pass to it, check for changes in an enemy's hit points. Because of the problem about having to go through a proxy, I cant do CODE, so Im going to link to a text file: http://bigjoesquests.googlepages.com/dmgdisfunc.txt Until this godawful proxy problem is fixed for me again I will operate elsewhere, but I will check in every other day or so.


  2. #2
    The Time-Loop Continues ZC Developer
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    Re: Secret of Mana Style Damage Number System and Enemy Weaknesses

    What proxy are you using? There are some faster ones. The one I'm using right now is actually pretty good. http://www.kingofproxies.com/
    I do have javascript and everything else shut off while I use it, that could be making a big difference in speed. In fact, just paste it in your restricted sites list, that'll get rid of the ads too.


    I'll check out yous script. :)



    ..Wait, why can't you post code?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Secret of Mana Style Damage Number System and Enemy Weaknesses

    Well, the one I was using, beatfiltering, was slow. But kingofproxies is much faster! Thanks. Still a little delay but its more tolerable. beatfiltering sucks. It removes formatting so you can't split lines. Hopefully this one doesn't do that. EDIT:ARGH. Still does.


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