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Thread: NeoFirst Development Diary

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  1. #1
    Keese Sillycat2's Avatar
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    Re: NeoFirst Development Diary

    This is very nice _L_. Can't wait to see what the end result looks like.
    Play Super Link Bros. today! It's my second Zelda quest, it runs on build 816.

    The Random Ninsanity Roleplaying Network
    A roleplaying website run my me, Alestance, The Satellite, and Russadwan. Invent a character and join today!

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    ZC Developer

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    Re: NeoFirst Development Diary

    Recently this week I had an accident where two of the boss scripts I was working on recently were disturbingly deleted from all existence. It was a heart-wrenching situation that required my full attention, So, in lieu of a more tangible and elucidating update, I present the following exhibit: some dumb enemies that you'll have to reduce to ribbons.

    Stalfos Knight
    I wonder whether these piles of bones can be powderised with a hammer hit or a bomb blast.
    Speaking of which, if you break their shields with your hammer, then they'll rise again with new shields. Clearly, the magic that animates them is quite capricious.

    Patra Cross
    It is my commitment that each non-scripted variety of Patra appears but once.

    Healer Wizzrobe

    Yes, it was that hooded fiend!
    This final enemy's special ability may be obscure if you don't have the Hero's Charm.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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