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Thread: Custom burn flag

  1. #11
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    Re: Custom burn flag

    Which reports?

  2. #12
    Octorok
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    Re: Custom burn flag

    Or just try the script in 910. It should work. That build is very stable.

  3. #13
    Octorok Pteryx's Avatar
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    Re: Custom burn flag

    Decided to try it in the current build. Looks to work fine, but only if both the FFC and the bush are on layer 0. Any way to make it work on another layer? -- Pteryx

  4. #14
    Lynel
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    Re: Custom burn flag

    1. FFCs don't have layers.

    2. No, scripts can only access layer 0. It is unknown as to when this un-feature will be fixed.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
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    I do script requests!

  5. #15
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    Re: Custom burn flag

    Yeah, bushes on layer 0, sorry.
    It's not that much of an inconvenience.

    We can now access solidity on layers 1 and 2 though!

    And what layer the ffc is on is completely irrelevant, it should have a transparent graphic.
    It's just a way to apply the script, the ffc itself isn't involved.

  6. #16
    Octorok Pteryx's Avatar
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    Re: Custom burn flag

    Quote Originally Posted by Joe123 View Post
    Yeah, bushes on layer 0, sorry.
    It's not that much of an inconvenience.
    Except that I'd have to rebuild part of my tileset-in-progress around it... I liked the transparent-bush-plantable-anywhere functionality. Oh well... -- Pteryx

  7. #17
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    Re: Custom burn flag

    'Layer 2 is Background'?
    Though that won't make layer 0 transparent.
    Why do you need transparent bushes anyway?

  8. #18
    Octorok Pteryx's Avatar
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    Re: Custom burn flag

    Not so much need as see the potential flexibility of. Losing that functionality is really just an "aw, man; oh, well" rather than a dealbreaker. -- Pteryx

  9. #19
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    Re: Custom burn flag

    Oh ok. Well sorry.

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