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Thread: The Official Zelda Classic trailer (The making of, anyway)

  1. #11
    Lynel
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    Re: The Official Zelda Classic trailer (The making of, anyway)

    What's with all these 1.9X and 2.10 quests being suggested for use in a trailer to show off 2.5?

  2. #12
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    jman2050's Avatar
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    Re: The Official Zelda Classic trailer (The making of, anyway)

    Quote Originally Posted by Anthus View Post
    What's with all these 1.9X and 2.10 quests being suggested for use in a trailer to show off 2.5?
    It isn't just for showing off 2.5 itself, but also for stimulating awareness of ZC in general. The long development time has been offputting to newbies from what I've observed.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  3. #13
    Lynel
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    Re: The Official Zelda Classic trailer (The making of, anyway)

    Quote Originally Posted by jman2050 View Post
    It isn't just for showing off 2.5 itself, but also for stimulating awareness of ZC in general. The long development time has been offputting to newbies from what I've observed.
    Gotcha.

  4. #14
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    Re: The Official Zelda Classic trailer (The making of, anyway)

    Hey, um, not to blow my own trumpet here, but maybe there's room in the movie for some, ahaha, NeoFirst footage?

    M-maybe just a few seconds to show off the flashy stuff: the grass-fire script, the super-secret weapon and that new teleporter effect that isn't in a released file yet. (And, um, maybe the beginning cutscene?)

  5. #15
    Keese gray0x's Avatar
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    Re: The Official Zelda Classic trailer (The making of, anyway)


  6. #16
    Lynel Majora's Avatar
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    Re: The Official Zelda Classic trailer (The making of, anyway)

    Scripted boss ahoy Despite the fact that the script isn't even "complete" (in the sense that more than 2 moves are needed, otherwise it's functional 100%), maybe like a glimpse (i.e. 1-2 seconds) of it could be fitted in :o

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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