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Thread: Bombs Hurt Rule (Comparison between 2.10 and 2.5)

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    Bombs Hurt Rule (Comparison between 2.10 and 2.5)

    Remember how Link's bombs hurt him if that rule is turned on?

    Anyway, I just realized that there is a major difference on how much damage Link's bombs do to him in 2.10 and in the latest 2.5 betas.

    In 2.10, normal bombs do a damage of 2 hearts to Link, and super bombs do a damage of 8 hearts to Link.

    In 2.5, however, the bombs do less damage to Link than they do to enemies, with the normal bomb dealing a damage of 1 heart to Link by default, and the super bomb dealing a damage of 5 hearts to Link by default.

    In conclusion, Link's bombs are much more forgiving to him in 2.5 than they are in 2.10.

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    Lynel
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    Unless I'm mistaken, in recent games, bombs only do half a heart of damage, so Zelda Classic still isn't quite as forgiving as them :)
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    Re: Bombs Hurt Rule (Comparison between 2.10 and 2.5)

    So, this is a bug, you say?

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    Re: Bombs Hurt Rule (Comparison between 2.10 and 2.5)

    You know, _L_, I like it better how bombs do less damage to Link than they do to enemies in the 2.5 betas, but what I'm thinking is there should be a Link Damage Ratio as an editable misc property. You know, to determine how much less damage the bombs would do to Link that to his enemies.

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