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Thread: Water/Shallows border

  1. #1
    Octorok Archangel's Avatar
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    Water/Shallows border

    Is there a way to do this that is efficient?
    -Archangel-
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    Re: Water/Shallows border

    Perhaps you could grant us with a slightly better explanation of what you want?

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    Octorok Archangel's Avatar
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    Re: Water/Shallows border

    Quote Originally Posted by Joe123 View Post
    Perhaps you could grant us with a slightly better explanation of what you want?
    Sure, here's a picture of the four combos...


    It's those 4 diagonal water shallows link is facing I made the diamond with.
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    Wizrobe
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    Re: Water/Shallows border

    I still don't understand. Are you saying you want a way to draw the border between shallow water and normal water through the middle of a combo? I'm no expert, but I'm pretty sure that would be way to complicated to justify it.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Octorok Archangel's Avatar
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    Re: Water/Shallows border

    well basically I want the combos to function as a water if link is on water and shallows if link is on shallows.
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    The Moldorm Guy Questwizard88's Avatar
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    Re: Water/Shallows border

    So basically it needs to change combo types to shallows if Link is on a shallow water combo, and back to water if he's swimming in water? If so, can't you use two sets of combos for that, or maybe even secrets to switch them?
    Current Projects: None. Might do something if I ever have the free time again.

  7. #7
    Octorok Archangel's Avatar
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    Re: Water/Shallows border

    The tile has a diagonal down the middle so the change would happen therr.
    -Archangel-
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    You should seriously check advmath.zh out if you use ZC.

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    Wizrobe
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    Re: Water/Shallows border

    Well, I don't know much about scripting, but (I think) it would have to check for Link's X and Y position, which means it would be different for every screen, and you'd have to set every pixel boundary. Bottom line: It would be a pain in the rear, and not really worth it.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: Water/Shallows border

    Oh.
    You mean you want to make half-combotypes.

    You probably could, but I don't think I'd really wanna do it.

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    Octorok Archangel's Avatar
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    Re: Water/Shallows border

    On second thought, I'll just use shallows and call it good.
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

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