Is there a way to do this that is efficient?
Is there a way to do this that is efficient?
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
Perhaps you could grant us with a slightly better explanation of what you want?
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
well basically I want the combos to function as a water if link is on water and shallows if link is on shallows.
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
So basically it needs to change combo types to shallows if Link is on a shallow water combo, and back to water if he's swimming in water? If so, can't you use two sets of combos for that, or maybe even secrets to switch them?
Current Projects: None. Might do something if I ever have the free time again.
The tile has a diagonal down the middle so the change would happen therr.
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
Well, I don't know much about scripting, but (I think) it would have to check for Link's X and Y position, which means it would be different for every screen, and you'd have to set every pixel boundary. Bottom line: It would be a pain in the rear, and not really worth it.
Oh.
You mean you want to make half-combotypes.
You probably could, but I don't think I'd really wanna do it.
On second thought, I'll just use shallows and call it good.
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
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