Actually the idea of NPCs and Pits aren't really nessesary since there re scripts for that.
How about solid ffcs and throwing pots?
Most recommended: pick-up and throwing objects and some Z3 movement bosses.
Actually the idea of NPCs and Pits aren't really nessesary since there re scripts for that.
How about solid ffcs and throwing pots?
Most recommended: pick-up and throwing objects and some Z3 movement bosses.
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I'll stick this since that hacker deleted the other thread.
Anyway, feel free to re-post your ideas for after 2.5 right here!
I feel that despite the fact that scripts exist, a pit combo type would be a lot easier to deal with, but I can wait for the combo type editor that was brought up once for that and ice combos to happen.
I'd love a Guy Editor. I'd also love a screen flag that makes the invisible wall associated with a Guy disappear when the Guy does; as it is, the closest thing is the Feed the Goriya room type. Guys in general could use some love especially if NPCs aren't implemented into ZC proper.
A way to have branching rather than simply linear lweapon families would be awesome, but probably too complex to do.
The only other thing I really wanted... well, just got implemented. -- Pteryx
I would still love to see that sideview ladder combo type.
Speaking of post 2.5 ideas, if there's going to be a combo type editor and a flag type editor after 2.5, then perhaps there should be a room type editor.
How about an new item called...... THE AXE!!
I know it's not really a Zelda item, but I know I haven't ever seen the Stomp Boots before either. Basically there would be a new combo type that would be called 'Tree' or 'Breakable Tree' or something like that. Sort of like the hammer, except it is stronger, slower, and in ZC purely for story and difficulty. You like?
Don't bother me.
StarFalco :)
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couldn't you just edit the hammer to be stronger and just make the tree be a pound block with the stump combo following?
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