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Thread: Leever Movement Added to "Walking" Enemy Type?

  1. #1
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    Leever Movement Added to "Walking" Enemy Type?

    Let's discuss this. Should Leever movement be added to the "Walking" Enemy type?

    I say yes because a leever does in fact walk and it would be nice if we could make custom leevers that do everything all other walking enemies can do (like shoot projectiles, touch affect, different death types, etc.)

    Only thing I guess I could foresee being a problem is that leevers currently have 3 misc values that affect how they submerge & re-emerge...but how hard could it be to take those values & put them into the walking enemy class, only to be used by those walking enemies that also have Leever-type movement?
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    Friends Furever XMuppetSB's Avatar
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    Well, here's how it could work:
    They would have to add an alt cset property to determine the cset it uses when submerged.
    Walk Attribute: The speed of the enemy as it emerges from the ground.

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