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Thread: Climbing script

  1. #21
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    Re: Climbing script

    Code:
    const int ClimbingFlag = 99;
    
    global script Slot_2{
    	void run(){
    		while(true){
    			//Other Global functions called before Waitdraw(); go here...
    			
    			
    			Waitdraw();
    			//Climbing script functions...
    			if((Screen->ComboF[ComboAt(Link->X+8, Link->Y+9)] == ClimbingFlag || Screen->ComboI[ComboAt(Link->X+8, Link->Y+9)] == ClimbingFlag) && Link->Z == 0){
    				Link->InputA = false;
    				Link->InputB = false;
    				Link->InputL = false;
     				Link->Dir = 0;
    			}
    			//Other Global Functions called after Waitdraw(); go here...
    			
    			
    		Waitframe();
    		}
    	}
    }
    And now for Climbing number 3!

    This time, it's a global script, as Waitdraw() doesn't work in FFC scripts.
    It's by far more simple to use. All you have to do is add this in as your global script, and then all instances in the game of Flag 99 will become ladders.
    Be wary that it'll only work with Diagonal Movement checked though.
    If you want to change the flag it uses, just edit the integer at the top.

    And if you want any help combining it with another global script (as we can only really have one), then I'll be happy to help =)

  2. #22
    Octorok
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    Re: Climbing script

    Ohh thanks for that Joe123. :)

  3. #23
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    Re: Climbing script

    No problem

  4. #24
    On top of the world ShadowTiger's Avatar
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    Re: Climbing script

    And if you want any help combining it with another global script (as we can only really have one), then I'll be happy to help =)
    Well a general description of the process in a few minutes couldn't hurt. :)

    Would they go after the //Other Global Functions called after Waitdraw(); go here... line but before the closing bracket?

  5. #25
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    Re: Climbing script

    Oh, sorry.

    They would go after the '//Other Global functions called before Waitdraw(); go here...' line
    And before 'Waitdraw();' line.

    Unless they were functions that would be called after Waitdraw();, in which case they'd go where you said.
    But they're more likely to go in the first place.

  6. #26
    Octorok
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    Re: Climbing script

    Yeah, hum, ComboAt doesn't seem to work in 864. Wouldn't it be ComboT instead?

    EDIT-Never mind... Forgot to import std.zh.

  7. #27
    Keese Rastael's Avatar
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    I have some toubles with the scripts:

    The ffc-scripts don't work, but it doesn't matter, cause I want to use the global script.
    The problem with the global-script is that I can use the A and B button, even on flag 99 (but there are lots of bugs, when I use the weapos, because of the upwards-facing)


    I'm using the newest windows build (actually 1330)

    Can anybody help me?












    Edit:
    It worked, after I put "Waitdraw();" between "}" and "Waitframe();", don't know, why...







    Edit2:
    OK, when I put "Waitdraw();" between "}" and "Waitframe();", the function of stoping the input works, but Link isn't facing upwards all the time.
    But when I let "Waitdraw();" on his orginal place, the facing-up function works, but the stop-input function not.
    What should I do?

    (sorry for my bad english)

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