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Thread: Shardstorm change log

  1. #1
    Gibdo
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    Shardstorm change log

    * Increased the maximum usable combo aliases to 2048. Pro Tip: Don't use them all for trees!
    * Added Import and Export Combo Aliases functionality in the File->Import/Export Menu.
    YIPPEE!!! Finally, get an import/export Combo Alias system and increasing the alias table greatly! Gleeok and whoever other developer did this gets a praise!

    Anyone want to add in the thanks and praise for the developers, drop it here!

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I'd like to thank _L_ for fixing and mostly finishing the mark II enemy editor deluxe edition.


    ......I'd also like to thank whomever fixes the bugs I caused when I added more combo aliases! *runs*
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    Captain Matthew Bluefox's Avatar
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    I like to see improvements of the enemy editor, specially all those variables without any descriptions what they actually do (Tektite etc). :)
    If you want to stay updated with all links to my current projects, please visit my signature at www.purezc.net - thanks and have fun!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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