On the NES, LOZ statues have a "safe zone" from which they will not shoot you. This is interesting (and a MAJOR oversight) because:
1. ZC lacks any safe zone;
2. The 2 statues have different (asymmetrical) safe zones.
Here's a thumbnail:
and the full pic:
http://img29.imageshack.us/img29/484...dofzelda1k.png
To interpret this picture, understand that the green and red boxes mark where Link's upper-left pixel would fall in order for him to be in the "safe zone."
EDIT: Anyone who cares to can easily confirm this on the NES. The pics I took were from a room in 2nd quest level 1, as that is an easy one to reach. I haven't verified if it is consistently offset when dealing with corner statues, as I only tested center statue rooms.
NOTE TO DEVS: This will probably be deferred to post-2.5 as that has been the policy in order to get a final 2.5 version out. This could probably easily be emulated by a script, although it really should be part of the default data for the Projectile Shooter (Fireball2) which is auto-spawned by the statues. Seeing as it does happen from a fixed distance around a certain point, I would recommend having 3 miscellaneous edits for the shooter: 1) The X coordinate within the combo which the projectile emanates from; 2) The Y coordinate that they emanate from; and 3) The half-side length of a safe zone around said point, which will cause it not to fire if Link's center point is inside that square (default 24). That way, one could still emulate current behavior with a 0 entry for the 3rd misc. that I have listed (and 1 and 2 are obviously already working at least as a hard-coded value, since left and right are different).