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Thread: Zelda Classic 2.50 RC5

  1. #11
    Bored Potato Nicholas Steel's Avatar
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    Another words, now would be a good time for there to be a lot of people helping to test it.
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  2. #12
    Octorok Phazite's Avatar
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    I wont have much time to test it for a few more weeks. I don't think I myself would find many bugs though since I haven't learned how to use all of these new features yet.
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  3. #13
    Bored Potato Nicholas Steel's Avatar
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    Quote Originally Posted by Phazite View Post
    I wont have much time to test it for a few more weeks. I don't think I myself would find many bugs though since I haven't learned how to use all of these new features yet.
    Just play quests, you don't have to just use the level editor to find bugs! The Player for playing quests needs to be debugged too!
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    Octorok Phazite's Avatar
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    Quote Originally Posted by franpa View Post
    Just play quests, you don't have to just use the level editor to find bugs! The Player for playing quests needs to be debugged too!
    I guess I could be of more help if I tested quests instead... that I'll do. At least once I'm done with this semester.
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  5. #15
    Is this the end?
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    Saffith's Avatar
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    Another updated Windows executable.
    http://filesmelt.com/dl/zelda-w.zip

    This one attempts to fix the MIDI patch issue.
    I also made a change that might fix problems with saves being wiped and the game hanging on exit. Let me know if you can determine a change in either problem, or if you notice a lot of .tmp files not getting deleted.

  6. #16
    Bored Potato Nicholas Steel's Avatar
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    Quote Originally Posted by Saffith View Post
    Another updated Windows executable.
    http://filesmelt.com/dl/zelda-w.zip

    This one attempts to fix the MIDI patch issue.
    If you mean MIDI instruments being replaced with Piano instruments when alt-tabbing then no, that hasn't been fixed. I just downloaded it and extracted the EXE file to my Zelda Classic folder and overwrote the existing exe file.
    Computer specifications:
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  7. #17
    How many licks to get to the center Chris Miller's Avatar
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    I've noticed one thing about both ZC and ZQ. They both set themselves to real-time priority in Task Manager. I tried it with RC 4 too, and it happens there as well. It can make some other programs a little jittery if you're running a slightly older system. As for bugs, nothing yet, but I'll do a complete playthrough of a couple of quests to see what happens.

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  8. #18
    Is this the end?
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    Another attempt at fixing the MIDI issue: http://filesmelt.com/dl/zelda-w1.zip
    I also added some logging. If it still doesn't work, check allegro.log and see if there are lines acknowledging the focus switch.

    Quote Originally Posted by callitaday View Post
    I've noticed one thing about both ZC and ZQ. They both set themselves to real-time priority in Task Manager. I tried it with RC 4 too, and it happens there as well. It can make some other programs a little jittery if you're running a slightly older system. As for bugs, nothing yet, but I'll do a complete playthrough of a couple of quests to see what happens.
    That's Allegro's doing. It runs its timers in a realtime priority thread. I don't know if we can change that.

  9. #19
    How many licks to get to the center Chris Miller's Avatar
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    Oh. Well, no worries, then. As quirks go, it's not a huge one.

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  10. #20
    Bored Potato Nicholas Steel's Avatar
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    Quote Originally Posted by Saffith View Post
    Another attempt at fixing the MIDI issue: http://filesmelt.com/dl/zelda-w1.zip
    I also added some logging. If it still doesn't work, check allegro.log and see if there are lines acknowledging the focus switch.
    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Made in ZQuest 250 Beta 20
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading Tunes...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Reading Item Drop Sets...okay.
    Done.
    Switching out...
    Switching in...
    Switching out...
    Switching in...
    Removing timers.
    Freeing Data:
    Bitmaps...
    Subscreens...
    SFX...
    Misc...
    Script buffers...
    Screen Data...
    Deleting quest buffers...
    Cleaning maps.
    Cleaning tile buffers.
    Cleaning misc.
    Armageddon Games web site: http://www.armageddongames.com
    Zelda Classic web site: http://www.zeldaclassic.com
    Zelda Classic wiki: http://www.shardstorm.com/ZCwiki/
    Still switches instruments to Piano upon alt-tab (While running fullscreen).
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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