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READ ME: Introduction to Shattered Earth

61 replies · 74,964 views · Started 22 November 2012

[FONT=georgia] Shattered Earth started out approximately ten years ago by War Lord as an almost online version of Final Fantasy 4, not unlike comparing Zelda Classic to the original Legend of Zelda game. It didn't take long for the project to take on a life of its own and further distinguish itself, yet keeping the familiarity of the early Final Fantasy titles. Eventually the server was shutdown due to other things taking precedence. The game would continue to bounce on and offline in various incarnations, but never with the same direct ties back here at AGN. That is about to change with the latest incarnation of the game having full support here at its birthplace. Shattered Earth is coming back.[/FONT]
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[SIZE=2]
-[/SIZE]What is Shattered Earth exactly?
Simply put; an online role-playing game. The game plays like most early Final Fantasy titles, with a top-down perspective. Combat is all real time, and is handled in a way that is similar to Zelda Classic.


[SIZE=2]-[/SIZE]What Operating System do I need?
Any Windows version from ME on up should be fine. Playing the game on a Unix based system with a Windows emulator may be possible, but considering the vast array of Unix flavors, testing everything is nearly impossible for me.

[SIZE=2]-[/SIZE]Where can I download Shattered Earth?
The server has been up for quite some time, and the game client (although rapidly changing) is also working. At this time, only game staff are allowed access. An announcement will be made in the following weeks during the game's official release with information on how to download your client and set up your account.

[SIZE=2]-[/SIZE]How can I become a staff member?
Get in contact with me through the forums (via PM). We are currently looking for additional staff so if you are interested in being a part of this project let me know.

~MSU

User posted image


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-[/SIZE]Fancy Features List:
-An ever growing world based on the styles and mythos of the early generation Final Fantasy games, as well as AGN's own quip.
-Real time combat not unlike the style of Zelda Classic.
-Four schools of magic spells - black (offensive), white (curative), blue (learned from enemies), and summons (eye candy)
-A bitchin' soundtrack, featuring custom music by Dechipher.
-You will be able to use synthesis to combine items into more potent forms - including adding elemental properties to weapons and armor
-"Breathtaking" animations. The original Shattered Earth had limited animations - I've gone ahead and doubled that.
-The new hot-bar. Casting cure or swapping equipment in a pinch. A staple for any MMO.
-A vast amount of different weapons, armors, gear, etc from across video games. Item collection has always been a favorite of mine, so I plan on making sure there is plenty of treasure.
-Dungeons, Caves, Castles that weave together. Meaning that you may need items from one dungeon in order to access parts of another.
-Bits of user generated content. (things like graffiti on walls, or posters advertising ZQuests hanging inside the Allum Inn, for example).
-Most importantly, the fantastic AGN community.

Looks like it'll be pretty fun. So I have a question. How much longer until this is released to the public?

Well that's good to hear that it is being worked on. I'm looking forward to this! Because I'm quite interested in how it plays.

For those that don't get it, if you want to beta test, post now.

MSU, what's a brother got to do to get in on this for a couple weeks?

I wouldn't mind trying the beta. I might not be able to play it at home (Dial up excuse) But I can play it when I go to my friends house and bum his Wifi.
Which I will be doing this weekend :P

I'll beta participate, it looks like the game finally runs in a large window so I can actually see stuff! I found the original pretty cool as a pure time waster/basic interaction with other people.

franpa wrote:I'll beta participate, it looks like the game finally runs in a large window so I can actually see stuff! I found the original pretty cool as a pure time waster/basic interaction with other people.

I don't have any experience with it but I'd also be willing to try out mapping. I have no skills at all in making brand new art though.

MasterSwordUltima wrote:At the current rate we're going, I would say near the beginning of the year. It all depends on how much mapping gets done.

Well, that could be a problem. Because there's that whole thing about December 21 and..... well...... how...... the earth will shatter. 😱

Sam Atoms wrote:Well, that could be a problem. Because there's that whole thing about December 21 and..... well...... how...... the earth will shatter. 😱

Man come on, If the world was going to end, Wouldn't you think we would have already had something happen already before hand :P
Well if it does and we live. At least we will be playing Shattered Earth (Pun intended).

My favorite memory of this game was how when players died they turned into ghosts, and until they were resurrected, anything they typed out in chat would come out as some form of OOOOOooooOoOoooOOoooOOOOooooh. One of my friends at the time, I think maybe it was [MENTION=39056]bigjoe[/MENTION], had to IM me outside of game because he was "oooh-ing"

I'm really happy to see that there is still interest in this game. I'm equally as excited to release the game for everyone to play, but I am only one person. If you are interested in helping (mapping definitely), please send me a PM - or better yet message me on facebook (I'm listed on the AGN member directory doc).

If you are savvy with Visual Basic 6 and want to help debug, I could use the man power as well. :smoke:

Ventus wrote:So... Stupid question Could this run half ass on a dial up connection?

Like Tim said, you should be fine. I used to play the original on a 28.8k modem.

This is relevant to my interests. I'd be willing to help test or anything else I can do to help.

ctrl-alt-delete wrote:You will not be able to defeat me while wearing my 4 strength 4 stam leather belt.

Dude you're already level 18?

Sam Atoms wrote:Well, that could be a problem. Because there's that whole thing about December 21 and..... well...... how...... the earth will shatter. 😱

I see what you did there and I like it. Where have you been?

Glenn the Great wrote:My favorite memory of this game was how when players died they turned into ghosts, and until they were resurrected, anything they typed out in chat would come out as some form of OOOOOooooOoOoooOOoooOOOOooooh. One of my friends at the time, I think maybe it was @bigjoe , had to IM me outside of game because he was "oooh-ing"

This has to return.

Moosh wrote:This is relevant to my interests. I'd be willing to help test or anything else I can do to help.

Dude you're already level 18?

AHHHHHHHHHHHHHHH.

Let's get back to the regular program, he may be able to hear us, but we can't hear his bitchin'. lulz

ctrl-alt-delete wrote:You won't enjoy it as much when I'm using the jump command to thrust my lance deep into you druids skull.

From all the talk you are giving, you must be at a pretty high level. :P, Let me ask. Are we supposed to kill each other?
Either way this shall be interesting.

I didn't post it to show you what it was, haha. I posted it to remind you how necessary it is to the core of this game. Without Jump, this game will fail.

Something that's always bothered me about the previous incarnations of SE is how easy it is to stand in 1 tile thin choke-points and block access to areas for other players. Are you planning to do anything about this?