Yeah that makes sense. So order would not matter in that case...but they'd need to be calculated separately.

Should items only increase a percentage of the base stats, or should we add the bonuses first, add the percentage modifiers second, and then calculate?
..and I guess "buffs" should treat the "base" value as all equipped values + base value.

OR, I can add overloaded methods to the script "actors", use the above calculations by default, and you can change the default behavior by editing the base character script.

..complications make it fun.