Quote Originally Posted by Imzogelmo View Post
Yes, I have complete and exacting info for how FFVI's data is arranged. What do you need to know exactly?
All spells in the game are one table (including sub-ranges for regular magic spells, esper summons, blue magic, and enemy-only spells).

This is distinct from the list of items (a couple of items are implemented with spells, i.e. they have a unique spell that is fired off when the item is used, but that is really an exception and not the rule).
Great! Thanks!

Do you know if items contain the same number of bytes regardless of type? (like potion : armor)