User Tag List

Results 1 to 10 of 42

Thread: ghost.zh - A header file for ghosted enemy scripts

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,436
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.53%
    Another small update, requiring 2.50. I added another way to set up AutoGhost enemies. Set misc. attribute 12 to -1 and put the script name in the enemy's name after @, for instance:
    Goriya (LttP, green) @Goriya_LttP

    Also, I added constants to control flashing and knockback, so now you can fling enemies clear across the screen if you like.

  2. #2
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    45
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,464
    Level
    12
    vBActivity - Bars
    Lv. Percent
    95.47%
    Oh wow, I see you've been busy. I haven't played with ghost.zh in a while (ever since the Spark.h and HomingFireballShooter.h scripts), but I want to get back into it and see what I can make happen... I still have an enemy that moves in an epicycloid that got left on the cutting room floor, so I need to work out its kinks to get it ready for prime time.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social