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Thread: ghost.zh - A header file for ghosted enemy scripts

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  1. #1
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    Saffith's Avatar
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    Speaking of which, I never did update the scripts I've got linked... But I was thinking I should just post them here instead, anyway. I'll probably do that this weekend.

    Anyway, another small update because I messed up flickering. :p
    Last edited by Saffith; 12-21-2012 at 10:53 PM.

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    Another update. This will invalidate existing saved games. (Generally the case, but I thought I'd start mentioning it.)
    There's a particularly high chance of new bugs this time, so be ready for that.

    • It's finally possible to read and change ghosted enemies' properties from other scripts using the functions GetEnemyProperty() and SetEnemyProperty().
    • SetEWeaponMovement() now takes another argument. Some similar weapon movement types have been merged with the differing functionality now controlled by the second argument.
    • The movement functions have been rewritten to be more accurate and faster.
    • The FireEWeapon functions can now take -1 for the sprite and sound arguments to use defaults for the weapon type.
    • 2x2 shadows are now used for enemies 3x3 and larger. (Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
    • Added GHF_STATIC_SHADOW for enemies whose shadows should never animate. (Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
    Last edited by Saffith; 03-01-2013 at 02:45 PM.

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