User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Learning.

  1. #11
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    46
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,480
    Level
    13
    vBActivity - Bars
    Lv. Percent
    1.77%
    I was just making some pseudocode there; I meant #1 for SpellBook, and #2 for MasterSpellBook, though.
    But when I say "open-ended lists of ability sets", I'm referring to the possibility of having more than one list. Think of young Rydia in FF4; she had a white, a black, and a summon list. If characters only have one list, that wouldn't be possible; if they all have 3, that's just too much. Clearly, it has to be open-ended, i.e. dynamic. And the question is how to design it to be dyanamic (so that it can handle 0, 1, 3, etc. separate lists of abilities).

    And that was before I thought of the possibility of an ability that belongs to more than one list--but I think it would be best to have them always belong to exactly one list (and you can make a duplicate in another list if you just had to).

  2. #12
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    Oh that's an easy one.

    list<Spellbook> spellbooks;
    where spellbook contains a list of spells (and by list I mean vector). It's also possible the first one might be a map... depends on how they are accessed. Haven't gone into any detail with those yet.

    [edit] actually how it is written since you could have spellbooks that are empty and thus require no memory for.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #13
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    46
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,480
    Level
    13
    vBActivity - Bars
    Lv. Percent
    1.77%
    So, the idea of each character having their own "spell book(s)" is a good one that seems easy enough to work out.
    The skill sets--would they be inherited from the class, or specific to the character?

  4. #14
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    Quote Originally Posted by Imzogelmo View Post
    So, the idea of each character having their own "spell book(s)" is a good one that seems easy enough to work out.
    The skill sets--would they be inherited from the class, or specific to the character?
    Err... not sure. I am officially in the 'grey area' with most of the stuff that isn't used in FF1, or otherwise obvious in some way, so that stuff is put on the backburner for the time being. I would think that a character has the final say as to what they learn regardless of class (eg; they can learn a skill before the class can learn it) but I haven't thought about it much. I think characters also need a 'Learning' for classes too though. You're welcome to suggest something though.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #15
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    46
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,480
    Level
    13
    vBActivity - Bars
    Lv. Percent
    1.77%
    For the most part they would be one and the same, but I think it has to be more of a virtual inheritance if anything. That is, it has to be up to the character to implement, because:
    1. There may be 2 characters of the same class. They shouldn't share a skillset (usually).
    2. The character may change classes. While you may have it belong to a certain class, they should still be accessible if you change back.

    Ah, that gives me an idea. Skillsets that follow the character; accessibility that follows the class (and again, they are the same in games with characters that have one unchanging class and no 2 characters with the same class... which would be by definition, of course).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social