Quote Originally Posted by SUCCESSOR View Post
I see @CJC is too good to notice or comment on the work of the rest of us.

Alrighty then, I'll go through the lot.

@Goriya
This shot makes good use of the gameboy-style graphics, which are close to my heart. It's got a nice danger-choke at the top of the latter, but the screen could use a few more enemies (maybe two more, flagged to spawn up on the mountain).

@Shane
You are a ringer, sir. A ringer, sent to win Screenshot contests! You fiend!

@CJC
Classic tileset shots need to be extra special in order to compete with the more visually appeasing modernized graphic packs, and this shot just doesn't make par. The cave in the middle of the screen is not using the proper tree sidings, and the skull (while a classic touch for a classic screen) is not sufficiently blatant to make up for it.
Wait a minute. That's MY shot!
...Please disregard the previous statements.

@SUCCESSOR
I like the dramatic lighting. This is a strong image and the caption really puts it into play, but I feel the lantern sconces are unnecessary. Also, aLttP Link does not fit the artstyle of the gameboy NPCs, though that's more of a personal preference from my perspective.

@bigjoe (Voted)
Outside the 'accent' tree, this shot is a winner because the angle of the objects used as compared to the camera is consistent, the palettes complement each other well and each region of the screen has at least one burst of color to break up the green.