Okay I see what you are saying now. Yes, that's one of the reasons scripting should be allowed. Not to add grandiose changes, but as a means to subtly change behaviors that may be otherwise difficult using the predefined mechanics of ZQuest.
Not entirely sure if some limit should be imposed to the use of scripts though. (It's a tricky subject and some things may have to be evaluated on a case-by-case basis.)


I know the rules are a bit long, but the aim is to make sure entries follow suite within the style of the first 4 quests and NES designs, but still allow a great amount of freedom and leeway for users. (The quest rule section might need a rewrite though.) We'll definitely leave this open for a few weeks in order to fine tune. All opinions and suggestions are welcome.