Quote Originally Posted by Love For Fire View Post

As for Lv2, I've played New Quest, but not following what you're saying about the power curve idea.
The difference between a power-curve quest like New Quest and a Zelda NES quest is that on the NES, you were limited to what type of enemies you could have at a time in a dungeon, mostly due to memory restraints.

A power-curve quest like New Quest starts with the weaker enemies like Red Darknuts and works its way up to Blue Wizzrobes and other custom enemies, generally making them show up by their power and difficulty.

A Zelda-style NES quest has set enemy groups in their quests. Most people are ignoring bosses and making 9 a megamix, but generally, the three enemy groups from the NES are:

Anywhere: Keese, Gel, Zol
1. Goriya, Rope, Stalfos
2. Darknut, Gibdo, Pols Voice
3. Vire, Like-Like, Wizzrobe

Generally, you have the everywhere enemies, then 2-3 types of enemies that generally appear in the dungeon. If you're breaking it down for the 1st Quest, Level 1, 2, and 7 use the Goriya Enemy Group; 3, 5, and 8 use the Darknut enemy group; and 4, 6, and 9 use the Wizzrobe enemy group. If you're breaking down the 2nd Quest, 1, 3, and 8 use the Goriya enemy group; 2, 4, and 7 use the Darknut enemy group, and 5, 6, and 9 use the Wizzrobe enemy group.

You will probably not be graded so harshly on having different types of bosses and megamixing 9. That would probably be considered a quest upgrade.

Also, "colors" of the enemy are not restricted either.

Also, if you kept the NES specs in mind, making a new enemy group (like Stalfos, Ghini, and Gibdos, which theme fit) probably won't hurt you as well, as long as you keep memory limitations in mind. Outside of Ghinis, I wouldn't advise using any other OW enemy in the underworld.

Hope this helps. I've been posting this and most people don't understand how this works or the memory limitations of the NES sad to say. Hopefully this gives a better explanation.

-James