through lvl2. as with Nightmare, I found the boss room and triforce within seconds of entering the level, the rest of the level is WAY more obscure than the path to the boss.

i thought the difficulty of lvl2 was good, i died a couple times, but i hated the level design. too many random bomb walls. the map was buried too deep for all the bomb walls, and even with the map i was still wasting bombs trying to figure out where to go. make some of the bomb walls walkthru or just doors. and what was with the extra 2 keys in the level? maybe put some lock doors in to correspond to the keys. i have 3 keys leftover now from lvls1&2. not sure what the purpose of the top 5 rooms on the map was, all that was over there was a key? would probably make the most sense to put the boss up there.

play more later