User Tag List

Results 1 to 3 of 3

Thread: Subscreen Bug

  1. #1
    Keese
    Join Date
    Nov 2013
    Posts
    50
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    525
    Level
    8
    vBActivity - Bars
    Lv. Percent
    21.21%

    Not A Bug Subscreen Bug

    Sorry, not sure if right sub forum.

    With the quest rule that allows setting both A and B button items, the subscreen counter item attribute "show when selected" is broken. It shows the counter when the item is selected for either A or B.
    Last edited by XMuppetSB; 11-12-2014 at 01:09 AM.

  2. #2
    Friends Furever XMuppetSB's Avatar
    Join Date
    Dec 2005
    Location
    San Antonio, Texas
    Age
    35
    Posts
    1,932
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    6,347
    Level
    24
    vBActivity - Bars
    Lv. Percent
    55.79%
    As far as I know, this is intended behavior. The only time this kind of counter should not appear is if the corresponding item (arrow/bomb/super bomb) is not equipped. So, I'm going to say not a bug.
    Last edited by XMuppetSB; 11-12-2014 at 01:16 AM.

  3. #3
    Keese
    Join Date
    Nov 2013
    Posts
    50
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    525
    Level
    8
    vBActivity - Bars
    Lv. Percent
    21.21%
    I get that is how it is currently designed to work, but since it doesn't work properly with the quest rule allowing selecting of both A and B items it is broken, ie a bug.

    Probably can be fixed easy enough with a modification to the attribute, "display when A selected", and "display when B selected".

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social