@TheDarkOne @mrz84
Sancireph and Zataka, of note you see that the lattice arches in the hedge maze appear to be hinged. In fact, it looks like they're designed to move floating sections of the hedge to rearrange the maze. It's a defensive measure to keep someone from solving the maze by running their hand along one wall. Odd, you would suspect that the maze would employ magic like the PUMPKIN PATCH but it appears completely mundane in its construction. At least it would if everything around here wasn't scrambled.
Zataka boosts Sancireph up on one of the hedges. All you can see beyond the maze is a vortex; it is as if it is an island hovering over some terrible abyss. There are also PEOPLE wandering the maze grounds. They don't look like your companions and you know you didn't see them when you were on the grounds earlier.
[Act Medias Res]
Seeking the lost within the maze
(Filled)
~~~~~
Creative Gardening
~~~~~
[/Act Medias Res]
Sancireph mentions that the lattice arches are kind of like doors and you might be able to open a connection to another part of the grounds or back into the mansion if you think about the right things. The air here is starting to make you itch.
What do you do?

=====

@Xyvol
Malichor, you expect the door to change its destination after closing it, but to your relief it still leads to the BURNING LIBRARY. It seems that though this paradimension is scrambled it is attempting to stabilize into a concrete reality; once a door connects to a location the two spaces are joined by the opening, meaning that door will always connect those to spaces. To that end you realize the best way to navigate this place is to find doors and open them so that the dimension stabilized. But you fret when you come to this realization; if the dimension is trying to stabilize and it's full of dragons, what impact are you actions having on other realities (particularly the one you wish to return to)?
[Act Medias Res]
Conversation with the Miners
(Filled)
~~~~~
The Placebo Effect
~~~~~
[/Act Medias Res]
You see Toma approach. He sees that the door has been opened, curses, and then runs down the tunnel to the right before you can talk to him. Could thinking about Toma as you opened the door have brought you to this place? It does seem rather coincidental that he's here.
What do you do?

=====

@bigjoe
Jerias, you pry the corpse's radius off his desiccated arm and tuck it into your supplies to present to him later. Then, you go to the trap door and throw it open, thinking it might lead to Telivar. However, as you put the bone away your mind drifted to the egg that once rested on your back, and you feel the thought rip through the world around you as you throw open the trap door. Below you is the great fall to the SEA OF GOLD that you made earlier. You can see your CHARGE swimming in the wealth below but he looks frustrated. You are unsure if you want to go to him; on the one hand you feel a need to protect him but on the other you are wary to let his clawing manipulation crawl back into your mind.
Looking up to the sky, you see the GREAT WYRM from earlier fly across the tempest above you. It doesn't seem to spot you. As it flies by, you notice something significant: it has almost a translucent hue to it, as if it isn't really there. You should also be able to feel its mind as it passes you, but there is nothing. What the heck IS that thing? Is it even a dragon?
What do you do?

=====

@SUCCESSOR
Reven, never one to pass on a party, you head up to the second floor, get a drink, and join a game of BILLIARDS.
[Act Medias Res]
Chat with the patrons

~~~~~
~~~~~
[/Act Medias Res]
You make your way up to the third floor, which should have rental rooms considering the design of the tavern. You can hear the fluttering of a dervish behind one of the doors, as if there is a pile of paper caught in a breeze.
What do you do?