User Tag List

Results 1 to 10 of 10

Thread: [2.60] or [2.50.x] Write to More Attributes and Vars; more tile pages, more DMAPS, etc.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Keese Jaydeadone's Avatar
    Join Date
    May 2015
    Location
    Seattle
    Age
    46
    Posts
    63
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    496
    Level
    8
    vBActivity - Bars
    Lv. Percent
    2.28%
    Quote Originally Posted by ZoriaRPG View Post

    I'd also like to request this: Full-screen size screens. Get rid of the empty space, as a quest option, and allow an overlay passive subscreen, with the same dimensions as the game screen.
    So essentially framing the game in the sub screen? That would be kind of cool. Maybe with the ability to change how it looks per d-map, controlled in either init. data or screen data. That way you could keep a constant name or 'mood' of the area you are currently playing in. I like that idea. Simple, but powerful.
    J~
    A severed foot is the ultimate stocking stuffer.

    Mitch Hedberg

  2. #2
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,765
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.82%
    Quote Originally Posted by Jaydeadone View Post
    So essentially framing the game in the sub screen? That would be kind of cool. Maybe with the ability to change how it looks per d-map, controlled in either init. data or screen data. That way you could keep a constant name or 'mood' of the area you are currently playing in. I like that idea. Simple, but powerful.
    J~

    I was thinking about most JRPGs, where the menu opens over the game area, only when called, and later Zelda games (e.g. Z3), where the passive subscreen is a full-screen, transparent overlay

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social