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[RPG] Sword and Sorcery Play-by-Post

533 replies · 502,118 views · Started 24 September 2014

[indent]I needed something else to happen here, so I made some adjustments. Here's what really happened:

Granberia,
Granberia: "I prefer disgruntled thank you. And I'm a she don't let the short hair fool you kid"
Erasmut: "I know you’re a lady! I was talking about that other guy. He was like you, but different. Different-er?"
You’re nonplused by this development. What other guy? Is he talking about some other dragonkin?
G: “What other guy?”
E: “He was like you, but more like me too. With a shiny green stone in his chest.”
Not a Dragonkin. A Dragongnoll… with Cecette’s Pearl!
G: "I need to find this guy. I guess we can't play together. Take care Erasmut, enjoy your play time."
You prepare to leave, but Erasmut starts to talk again.
E: “Toys I’m not playing with have to go into the box.”
Before you can react, you feel yourself plummeting through a wyrmhole. It’s… different, though. There aren’t walls protecting you like you’re used to, and you can feel a strange energy bombarding you like sunlight from all sides. In an instant it is over, though, and you find yourself in a cubical room--fashioned out of limestone--waist deep in briny seawater. Graveblossom weeds hang all around the walls. There’s one other person here with you… it’s one of the crew of the Katrien’s Glory.
Crewman: “Oh, it’s the swordswoman! Thank god, you’ve got to get me out of here?”
You feel the spirits of water gathering around you. This is a holy place, despite its employment as a toy chest by the juvenile dragon.
What do you do?

(Read 10-16-15)
-C[/indent]

===========================
Setting Elaboration

The dimension in which this game is set does not have any inherent magical properties. Therefore, anyone practicing magic is actually borrowing laws of physics from other dimensions. That said, very few wizards are actually aware that they are doing this; the art of the practice has obscured the power�s origin.
There are several dimensions from whence magic is being drawn. We�ve already seen two of them; one is full of dragons and the other has celestial beings. This does not mean these are the only two dimensions that are used as sources for magic, or even that the same spell draws from the same dimension each time it is cast.
The art of magic is divided into schools, which can each be classified by their primary energy source and primary element. Schools that have similar flavor are grouped into the same School District; a mage can more easily learn the practice of other schools in the district.
The first such district is Rend. It has four categories of magic: Prayer, Phantom, Scry, and Math.

Mages: Executing Magic by School (Part 1: Rend)
Prayer
Primary Energy Source: Void
Elemental Affinity: Cryonic
School District: Rend (+Phantom, +Scry, +Math)
Practitioners: Evokers
[indent]Prayer Magic is will given force by faith. Belief bends the rules of reality to make the impossible possible. Prayer Magic is most notable for its oral component; an incantation or �prayer� is necessary to trigger the magic�s effect. The potency of Prayer magic comes from the evoker�s faith; the more belief that can be mustered the more potent the effect. This can make Prayer magic quite powerful, but can also be its downfall, as a crisis of faith effectively nullifies its effect.
Prayer magic achieved both offense and defense spontaneously as a gift from above.[/indent]
Of particular note in this category is Mangetsu Zataka, a paladin dimensional traveler. The source of his prayer magic is the faith that his crusade will bear fruit. No dragons as of yet have utilized Prayer magic.
I assigned prayer magic to Zataka primarily because he was described as a paladin and prayer is the closest equivalent to divine magic in this setting.

Phantom
Primary Energy Source: Wood
Elemental Affinity: Cryonic
School District: Rend (+Prayer, +Scry, +Math)
Practitioners: Shamans
[indent]Phantom Magic is built on the principles of animism. Every object in the world is inhabited by thousands of tiny spirits. By communing with these spirits, a Phantom shaman can entreat them to act, thereby affecting a change in the object they inhabit. Phantom Magic also connects with the spirits of passed beings, meaning it gains powers in places of great spiritual energy like graveyards and holy grounds. There are also PINNACLE SPIRITS which act as ministers to the smaller spirits of individual objects. If a Phantom shaman can obtain the favor of such a spirit, their ability to commune with and control spirits under the pinnacle�s purview will increase greatly.
Phantom magic imbues a shaman with great power to manipulate the environment favorably. From an offensive stance, a Phantom shaman creates dangerous attacks by convincing spirits to behave in a manner which--while individually harmless--are fatal when performed in unison.
[/indent]
Currently only one character has expressed prowess in Phantom Magic: Granberia. She encourages the spirits of fire that linger in the air and in flammable materials to ignite, thereby creating great blasts of flame. Her prowess with fire specifically comes from her blessing by a flame pinnacle spirit SALAMANDER, with whom she made a pact at a very early age.
Likewise, Goldleaf practiced Phantom magic in his creation of a cone of cold. He entreated the spirits hanging in the air to rapidly decrease their temperature, thereby creating a blast of cold.
Granberia was assigned as a shaman primarily because her magic was based in animism. Goldleaf�s cone of cold was phantom magic because it involved both a vocalization and material components (offrendas). The cone of cold also could have been Prayer magic, but I felt in that case that Phantom was more appropriate.

Scry
Primary Energy Source: Stone
Elemental Affinity: Cryonic
School District: Rend (+Prayer, +Phantom, +Math)
Practitioners: Oracles
[indent]Scry Magic uses second sight to observe distant phenomenon, study the past, and predict the future. It is tactile; simply making contact with an object can trigger flashes of events long gone or events to come. Scry magic is difficult to master as a Scry oracle must learn to differentiate the past from the future. However, proper mastery of the discipline can be a tremendous boon.
Scry magic is inherently passive. To be used in combat, a Scry oracle must predict where blows will occur and then lure their opponent into the strike range of those blows. This severely limits the school�s access to elemental attacks, though a Scry oracle may use the environment and their predictions (or the spells of other wizards) to achieve similar results. This makes the discipline most effective in tumultuous areas, such as storms or crumbling structures. Alternatively, Scry magic can be used to prepare for a fight in advance, laying traps and arranging for convenient battle placement so that the outcome is more favorable (read: ret-con capacity)[/indent]
Goldleaf is the only oracle thus far. As his primary specialty he is able to predict a multitude of incoming danger, though he has yet to redirect that danger to his own purposes.
As of yet, no dragon has performed Scry magic.
Goldleaf was categorized as an oracle by my discretion as TheDarkOne introduced him to identify magical phenomenon for the party. A seer seemed appropriate and allowed me to give direction to the chase for the Veridian Pearl.

Math
Primary Energy Source: Metal
Elemental Affinity: Incendiary
School District: Rend (+Prayer, +Phantom, +Scry)
Practitioners: Mathemagicians
[indent]Math Magic exploits improbable alternatives to nudge reality in the mathemagician�s favor. Its primary function is to make nearly impossible events guaranteed (law of large numbers) or to blur facts in the past with plausible deniability (the small chance that THIS actually happened).
Math magic has great utility outside of combat, and its most expressed form is that of retroactive continuity. It is limited only by the raw power of the caster: the more improbable the event that is changed, the more energy required to nudge it into plausibility.[/indent]
The unnamed Gnomish innkeeper, who was intended to be a character for Ctrl-Alt-Delete to play, was a Mathemagician. He used his power once, to replace himself with a cardboard cutout when the pursuit of the ogres turned sour.
Additionally, D�Arsonius is a practiced Mathemagician and has used the ability several times against Granberia, first to release his other two pearls back into the wind and second to nudge facts about her past� though the latter might not have been math magic at all.

========================================

===========================
Setting Elaboration

The second district is Shred. It too has four categories of magic: Gourmet, Hedge, Dance, and Toon.

Mages: Executing Magic by School (Part 2: Shred)
Gourmet
Primary Energy Source: Void
Elemental Affinity: Incendiary
School District: Shred (+Hedge, +Dance, +Toon)
Practitioners: Gourmands
[indent]Gourmet Magic works off the assumption that the stomach is the ‘sea of chi’, through which all power is absorbed into the body. Gourmet Magicians infuse edibles with energy, which imbue living beings with their magical benefit when ingested. While any consumable is a viable host for this magic, alcohol and other beverages are a favorite for practiced magicians in this school.
Favored offensive spellcasting within the Gourmet school involve potions of elemental breath. Fire is particularly potent; it can be augmented by casting on spicy food and utilizing the resulting discomfort. Gourmet Magic’s greatest strength, though, is its ability to enhance the natural abilities of the consuming subject. It is also very portable; a Gourmet magician can make a potion which will hold its potency for years and can be sold, traded, and transported. Even a complete stranger can benefit from the magic within the concoction.[/indent]
The vampire Carmilla (Red) was a Gourmand and her vampirism was a direct result of using the discipline in excess. The dark energies comprising the magic eventually corrupted her body, turning her into a creature of the night. Similarly, other vampires either inflicted their undead state with Gourmet magic or had it inflicted by someone already exposed to the darkness.
Of note, though, is that D’Arsonius is NOT a Gourmand. The source of his vampirism and the implications of its variation are mysteries which will be revealed later.

Hedge
Primary Energy Source: Wood
Elemental Affinity: Electric
School District: Shred (+Gourmet, +Dance, +Toon)
Practitioners: Topiarists
[indent]Hedge Magic pours energy into the ground to shape and manipulate plants in interesting ways. A topiarist grows plants which reach maturity in record time, perform bizarre and even nonsensical functions, and even move at their whim. Telivar has demonstrated several of these practices, such as growing victory topiary, revitalizing a forest, and even cultivating pumpkin patch clones of himself.
When used for offense, Hedge magic traditionally involves the growth of fruit ‘grenades’ which erupt in elemental bursts after being thrown.[/indent]
Hedge magic was the first school of magic to be devised when I was constructing the world. Its function and its primary practitioner Telivar are based on a character from an Xbox 360 indie game Hedge Wizard by Zombie Bonsai. Here’s a quote from the game:
[indent]“It is a love greater than any other in the world… the love of a wizard for his gold. Cities across the world suffer from fires, floods, hordes of zombies, and poor civic planning. You can help them, and in exchange they will give you gold. Gold you could never get yourself. Gold that is more than an arm’s reach… from your recliner.”
https://www.youtube.com/watch?v=hJpyT6uLxOM
I happened upon this game years ago and found it absolutely hilarious. I felt I needed to honor it somehow, and I have done so in the creation of the key topiarist Telivar.[/indent]
The dragon Bankraz was also a practitioner of hedge magic, which is one of the reasons why he attacked Telivar in the first place. He did not, however, utilize hedge magic at all during his brief appearance in the plot. If he returns later in the game, he will likely demonstrate his power in this capacity.

Dance
Primary Energy Source: Stone
Elemental Affinity: Electric
School District: Shred (+Gourmet, +Hedge, +Toon)
Practitioners: Astaires
[indent]Dance Magic converts kinetic energy into magical energy to achieve various forms of reality manipulation. The most common form of Dance magic controls weather, though it can be utilized for many other applications including the raising of undead minions.
Combat with Dance magic involves the Astaire using bizarre body movements to confuse the opponent while calling down storms, chills, or spirals of fire from the feet.[/indent]
There have been no examples of Dance magic thus far.

Toon
Primary Energy Source: Metal
Elemental Affinity: Electric
School District: Shred (+Gourmet, +Hedge, +Dance)
Practitioners: Cartoonists
[indent]Toon Magic, like its name implies, is a cartoony expression of power. It functions on a refusal to accept the established laws of reality. Gravity? Who ever heard of gravity?! As long as you don’t look down, you won’t fall.
Toon magic is immensely powerful but depends on a firm disbelief in how the world works. When challenged with actual facts, a Cartoonist who cannot refute them will watch their magic crash back into the boring harshness of reality. As such, it is often combined with other forms of magic to create distance between the Cartoonist and their work, thereby ensuring the durability of the spells.[/indent]
Telivar used Toon magic to enchant his sea of gold, making it like water (when clearly gold is solid and can’t be swam in as one would a lake, let alone drown in).

========================================

===========================
Setting Elaboration

The last district of magic is Tear. It has--you guessed it--four categories of magic: Darkspace, Paper, Lycaon, and Psionic.

Mages: Executing Magic by School (Part 3: Tear)
Darkspace
Primary Energy Source: Void
Elemental Affinity: Electric
School District: Tear (+Paper, +Lycaon, +Psionic)
Practitioners: Darknaughts
[indent]Darkspace magic works off the principle that a section of space can be encapsulated, transported, and displaced into a new position in the universe. In essence, it is the creation of a wyrmhole to connect two otherwise disjoint points in space. It is dependent on conservation of mass; however much space is compressed in one spot must be expanded into another spot (so connecting two points in space disconnects two other points in space). Darkspace magicians usually take space from the air above them to avoid complications such as the resulting wyrmhole spewing unfavorable material, creating a vortex, or otherwise making a mess.
Still, such careless wyrmhole positions can sometimes prove useful. By inserting space from the sea, for example, between two points, the Darkspace magician can make a disastrous and sudden surge of water to launch at an opponent. Borrowing space from an inferno can spurt gouts of fire. The highest pinnacle of offensive expression with Darkspace magic is to tap into space currently occupied by a thunderstorm, thereby launching great bolts of lightning at the wizard’s command.[/indent]
There have been no notable Darknaughts yet, but Telivar was capable of great feats with Darkspace magic. This is significant as he is by practice a Hedge Wizard and Darkspace is in a different school of discipline.
As for Darkspace dragons… that would be Erasmut.

Paper
Primary Energy Source: Wood
Elemental Affinity: Incendiary
School District: Tear (+Darkspace, +Lycaon, +Psionic)
Practitioners: Escribes
[indent]Paper Magic defines itself in the act of granting power to words. An escribe (no, it’s not a typo, it’s a mathematical term) writes a word of power and gives the letters the capacity to ‘cast’ spells when read, or permanently impose a magical property upon the paper. Paper Magic is also the primary means through which magical equipment is constructed; runes are inscribed on a weapon or garment and fill the material with magical potency.
When in combat, an escribe will use glyphs to lay traps, which trigger when the runes are seen. Conversely they might inscribe a rune on a piece of paper, ball it up, and launch it at an opponent, wherein the magic would trigger as soon as the paper hits another object.[/indent]
The foremost escribe of note is the currently retired character Malichor, who was responsible for the invention of runic magic outside of the paper medium. As such, magical equipment is a relatively new phenomenon (within the last ten years) and is usually unbelievably expensive.
Malichor became an escribe the moment Xyvol had him place runes on the table in the Filthy Rabbit Tavern. Only practitioners of paper magic would have access to magical writing.

Lycaon
Primary Energy Source: Stone
Elemental Affinity: Incendiary
School District: Tear (+Darkspace, +Paper, +Psionic)
Practitioners: Druids
[indent]Lycaon Magic is wicked, wicked business. It is the magic of the body, and practitioners use it to manipulate their own bodies and the bodies of others. Lycaon magic can be used for personal enhancement or for inflicting curses. The signature application of this school of magic is the curse of lycanthropy through which werewolves are created. It is not the ONLY application, though, and frequently the fame of that particular curse undermines the potency of the school.
A Lycaon druid might make an enemy’s blood boil in their body. A Lycaon druid might transform into a terrifying snake and kill a victim with paralytic toxin. A Lycaon druid might turn the very forces of the wild against an opponent, driving wild animals to tear them apart.[/indent]
By intention, Lycaon magic is the work of the wicked druid. The connection to nature is perverted into a dark, forceful domination. There has been one instance of a Lycaon druid in the course of the game: Cecette. She utilized the energy of the forest to transform the Audamar elves into ogres and--as a result of their reduced intelligence from this transformation--she was able to deploy them as a personal army. Telivar also plied Lycaon magic early in the plot… he combined it with Hedge magic to make werewolf flowers as a trap against intruders. None of the players fell for this trap but some of the NPCs did.
Cecette is a special case: she demonstrated Lycaon magic both as a human (elf) and as a dragon. As the only dragon to have been dismembered while retaining a physical body she is a rather special case in general.

Psionic
Primary Energy Source: Metal
Elemental Affinity: Cryonic
School District: Tear (+Darkspace, +Paper, +Lycaon)
Practitioners: Psions
[indent]Psionic magic projects the power of the mind out of the body. It is force of will made manifest on reality, and it is significant in that it requires no physical motion or incantation to perform; simply having a thought is enough to trigger Psionic magic.
A Psion attacks with terror, driving opponents to believe their limbs have caught fire, their bodies are freezing to death, or even forcing them to believe they’re being electrocuted.[/indent]
There have been two instances of Psionic magic being performed thus far: the first was Telivar’s inhabitation of the various vermin within his mansion. The second was by Alisia, who used it to communicate with other characters despite her lack of a physical form.
No dragons as of yet have demonstrated prowess with Psionic magic.

========================================

Summary (since last update):

Frogmen attacked. Granberia tried to impress them with fire, but they caused an inferno by slapping her hands. Goldleaf saved the ship with a blast of cold, which drove the frogmen off in fear.

Various characters set out to scavenge and fortify the Katrien�s Glory for the next night:

Granberia went diving and found a mysterious diary. A burst of cold prevented her from opening it.

Sancireph climbed up into a balanced smuggler�s ship in search of supplies, but found the boat too precarious to navigate.

Goldleaf lowered the balanced smuggler�s ship off the sea stack and onto the ground.

Zataka repaired a fishing net and rowed out with Jons to try it out. They caught an alligator.

Sancireph and Goldleaf caught the attention of the giant Silver serpent ERASMUT, who asked if they were interested in playing a game. Goldleaf is enraged by this beast, but is drained from using his staff.

Rose went walking with Cecette to ask about the blood sample collected. The two got into a fight and Rose fled with one of the frogmen.
[indent]This actually foils one of my plans, but I�ll cope and work around it. It might still be salvageable.[/indent]

Finally, Granberia tried to pick a fight with the serpent ERASMUT.

=====
[MENTION=56506]Tamamo[/MENTION]
Granberia,
Granberia: "I prefer disgruntled thank you. And I'm a she don't let the short hair fool you kid"
Erasmut: "I know you�re a lady! I was talking about that other guy. He was like you, but different. Different-er?"
You�re nonplused by this development. What other guy? Is he talking about some other dragonkin?
G: �What other guy?�
E: �He was like you, but more like me too. With a shiny green stone in his chest.�
Not a Dragonkin. A Dragongnoll� with Cecette�s Pearl!
G: "I need to find this guy. I guess we can't play together. Take care Erasmut, enjoy your play time."
You prepare to leave, but Erasmut starts to talk again.
E: �Toys I�m not playing with have to go into the box.�
Before you can react, you feel yourself plummeting through a wyrmhole. It�s� different, though. There aren�t walls protecting you like you�re used to, and you can feel a strange energy bombarding you like sunlight from all sides. In an instant it is over, though, and you find yourself in a cubical room--fashioned out of limestone--waist deep in briny seawater. Graveblossom weeds hang all around the walls. There�s one other person here with you� it�s one of the crew of the Katrien�s Glory.
Crewman: �Oh, it�s the swordswoman! Thank god, you�ve got to get me out of here?�
You feel the spirits of water gathering around you. This is a holy place, despite its employment as a toy chest by the juvenile dragon.
What do you do?

Rose,
Your mute �Kuo-Toa� leads you to the warship on the far shore of the grotto, opposite Katrien�s Glory. You can see hundreds of them, staring at you with hateful eyes. The one who helped you holds up its arms and gestures and the others retreat.
He guides you into the captain�s quarters of this vessel. They�re a mess; everything has been thrown about and those Graveblossom weeds are growing everywhere. He points to a portrait of a young captain, no doubt the original owner of this ship. Then he points to the weeds, and finally to himself.
You think you understand his meaning.
Hmmm� it would be Lycaon magic and Gourmand magic, then. A curse hanging over this tropical hell. But� the only practicing magicians here are Goldleaf and Cecette, and you�ve burned the bridge with Cecette.
What will you do?

=====
[MENTION=38704]mrz84[/MENTION]
Zataka,
You quickly slash the alligator across the eyes. You try to shove it back into the water but Jons fights you. �It�s good meat! Kill it!�
Taking the blade, which is smaller and much easier to maneuver than your greatsword, you stab the reptile in the gut. It flails a few times before it gives up, slipping into death.
�We eat tonight!� Jons proclaims happily.
The two of you turn back to return to shore with your quarry. Near the ships, you see a GIANT SILVER SERPENT hovering quizzically over several figures of the crew, who you can�t make out from here.
�Maybe we should� just wait a bit before we go back. We might catch something else with the net.�
You frantically row back to shore despite Jons� trepidation, and within a minute you are back to shore.
What do you do?

=====
[MENTION=60919]TheDarkOne[/MENTION]
Sancireph,
Granberia and the dragon are arguing. You sort of drown out the particulars, but one line catches your attention:
Erasmut: �Toys I�m not playing with have to go into the box.�
As the serpent speaks these words, Granberia vanishes, leaving only a strange diary where she stood.
He turns his eyes back to you.
E: �So� what should we play?�
Goldleaf rises to his feet, then collapses to his knees again. You can sense a terrible rage within him.
E: �I know! Let�s play Hide and Seek!�
He looks around.
E: ��But it�s not really fun with only two people. I guess I could put you in the box for now, and take you out later when everybody�s ready to play.�
You worry he�s going to vanish you like he did to Granberia. There must be some way to stall him.
What will you do?

Goldleaf,
As you take a closer look at this serpent, onto whom you are projecting your rage, you notice that it is the same serpent you saw when you opened the wyrmhole to Siegbert. Was it a premonition, or is this thing following you?
�No, it�s far too na�ve to be tormenting you like that. It must just be a beast similar in appearance to the one who hurt you.
Did it just say something about Hide and Seek?
What will you do?

I leave Jons and the other remaining crew with tending to securing the alligator carcass. I quickly don my armor and grab my greatsword (I keep it sheathed) and rush outside to see what I can from the entry of our ship. I make no aggressive action towards the serpent, as if it meant harm to my comrades, it would have done so already. While out there, I glance around the area for any sign of other threats. In my current state of mind I overhear the serpent mention "Hide and Seek" once I get closer and wonder if I am hearing things. If the serpent notices me, I will attempt to be as diplomatic and polite as possible.

[indent]Zataka...
As Sancireph noted, Erasmut has noticed your approach. Simultaneously, Katrien emerges from her cabin with a yawn. The dragon also finally spots Goldleaf in front of him.
Erasmut: "Oh boy, even more playmates! Now we can play hide and seek!"
Sancireph: "But, but the riddles game. We didn't set the prizes yet."
E: "Well, we can come up with prizes for Hide and Seek. Tell you what..."
He gestures at the downed smuggler's ship.
E: "If you win, you can have that ship. But if I win, you have to fix it so it floats again, so that I can play with it."
Hmm... that's actually to your advantage regardless of the outcome of the game.
E: "Here are the rules. I'm the sheriff and you guys are a bunch of cattle rustlers! I'll count to thirty and you all hide. Then, I try to find you."
He gestures to a pile of ruined ships at the center of the grotto. At the top is a sword which you recognize as Granberia's other big sword. What was it called again? WYRMKILLER?
E: "If you can get to this spot without me spotting you, shout out 'I let all the oxen free!' and you win! But, if I do spot you, you go in the toy box, okay?"
He smiles.
E: "The game ends when I get you all in the toybox, or if one of you makes it to the shiny thing I found on the floor."
He coils into a circle and puts his claws over his eyes.
E: "One, two, three..."
It looks like the game has begun. Where's a good place to hide? The partially submerged ship and that Warship on the far shore are clear options, but there may be other places more advantageous to climbing the ruins.

(Read 10-17-15)
-C[/indent]

Granberia
?: "So you've finally come, and you have already contracted Salamander as well."
Granberia: "Undine!"
All of sudden the water spirits take the form of Undine.
Undine: "The one and only, as you can probably tell by now the sea dragon Erasmute has desecrated my temple and turned it into his personal toy box as you can already tell."
G: "He is a practitioner of DarkSpace magic. I was not expecting that. His magic is strong too."
U: "You have Salamander with you I see, which means you know of us pinnacles and our contracts."
G: "I've been searching for you actually, I hope to master the four elements and become a PRISM."
U: "That is not a easy task, very well I will grant you a contract. Under one condition."
G: "What's that?"
U: "That foul serpent has turned my sacred temple into his personal toy box, HE DESCRATED IT!"
Undine's once peaceful disposition turns turbelent with rage as the water rages around her.
U: "KILL ERASMUTE, OR YOU WILL NEVER MASTER WATER! NOW BE GONE!"
Undine vanishes into torrent of water that spins itself into a thin wisp of water spirits.

I have to admit you surprised me here. I had to alter Undine's intended plot to fit the story. Now she wants me to kill Erasmute instead of me cleaning up the island. :weirdo:
This gonna be a pain in the ass without my wyrmkiller gonna need my armor and sword back and i'm using my most powerful ability: Assimilate, guess what that does?

UNDINE is LOCKED
SALAMANDER is LOCKED

Rose
Rose: "You're all like survivors! You consumed the cursed frogweed turning into what you are now, and cannot leave can you."
A sad look falls upon the frogman faces as they nod.
R: "I know of one thing that can help us, my other self. The question is, will he oblige."

Back in Audamar a winter wolf sits on the beach staring at the sunset
?: "I can feel your presence Rose, and can't help but wonder if you are alright. Your decision to hunt your own kind now is quite peculiar. Hmm I wonder If you still consider me a enemy or if we can become allies once more? I also wonder what you plan to do about Lady Red? Heh for a old wise wolf like me, I am asking too many questions. I must find my answers."

The winter wolf howls as magic wraps around his body and a pair of snow white wings grows from his back. He takes off in flight towards the island. (ooc: It may take him the entire update to arrive CJC, i'll let you decide)

??? is LOCKED

Undine
[spoiler]
User posted image
[/spoiler]
Salamander
[spoiler]
User posted image
[/spoiler]
Rose's Otherself
[spoiler]User posted image[/spoiler]
[MENTION=39330]CJC[/MENTION]
If it's alright with you I would like to request if I may a rewrite on Phantom Magic since the description doesn't quite fit what I had in mind. We can discuss it further via PM.
For now let's discuss the winter wolf. This is the wolf spirit from before he has calmed down a bit and is beginning to remember things more clearly and is quite pissed at himself for not keeping a closer eye on Rose. He views her as if she was his own cub which may cause jealousy issues with WALLACE but I'll hold off on that for a while since he's note quite a fatherly figure yet.

[indent](Read 10-17-15)
-C
[/indent]

Sancireph: "I know another game, one that we can play with only two of us. In fact, it works better with only two of us."
Erasmut: "Really? What game?"
S: "Riddles. We take turns asking each other riddles. I'm quite good...I know a great deal of riddles."
E: "Hmmm...I don't know this game, but I'll try it. Just one thing...how do we know who wins?"
S: "If one of us asks a riddle that the other can't answer, then they are the winner."
E: "Makes sense. What's the prize for winning?"
Of course, draconic greed. Even if he's a child, it's still in his nature.
S: "Prize?"
E: "There has to be a prize. What good is winning a game if you don't get anything for it?"
The serpent's attention is distracted by the arrival of Zataka, "Oh! Another playmate?"

Goldleaf:
I almost cannot believe what I am hearing. This wyrm wants to play games? A mere child...it cannot be the one who killed Jennica. Using my staff for support, I pull myself into a standing position. Some of my strength is returning and I manage to stay on my feet this time, leaning on the staff. So far, the serpent has paid me no mind...right now, its attention is focused on the paladin who has just arrived.

[indent]Sancireph and Goldleaf...
As Sancireph noted, Erasmut has noticed the paladin's approach. Simultaneously, Katrien emerges from her cabin with a yawn. The dragon also finally spots Goldleaf in front of him.
Erasmut: "Oh boy, even more playmates! Now we can play hide and seek!"
Sancireph: "But, but the riddles game. We didn't set the prizes yet."
E: "Well, we can come up with prizes for Hide and Seek. Tell you what..."
He gestures at the downed smuggler's ship.
E: "If you win, you can have that ship. But if I win, you have to fix it so it floats again, so that I can play with it."
Hmm... that's actually to your advantage regardless of the outcome of the game.
E: "Here are the rules. I'm the sheriff and you guys are a bunch of cattle rustlers! I'll count to thirty and you all hide. Then, I try to find you."
He gestures to a pile of ruined ships at the center of the grotto. At the top is a sword which you recognize as Granberia's other big sword. What was it called again? WYRMKILLER?
E: "If you can get to this spot without me spotting you, shout out 'I let all the oxen free!' and you win! But, if I do spot you, you go in the toy box, okay?"
He smiles.
E: "The game ends when I get you all in the toybox, or if one of you makes it to the shiny thing I found on the floor."
He coils into a circle and puts his claws over his eyes.
E: "One, two, three..."
It looks like the game has begun. Where's a good place to hide? The partially submerged ship and that Warship on the far shore are clear options, but there may be other places more advantageous to climbing the ruins.

(Read 10-17-15)
-C[/indent]

[MENTION=38704]mrz84[/MENTION] [MENTION=60919]TheDarkOne[/MENTION]
Zataka, Sancireph, and Goldleaf...
As Sancireph noted, Erasmut has noticed the paladin's approach. Simultaneously, Katrien emerges from her cabin with a yawn. The dragon also finally spots Goldleaf in front of him.
Erasmut: "Oh boy, even more playmates! Now we can play hide and seek!"
Sancireph: "But, but the riddles game. We didn't set the prizes yet."
E: "Well, we can come up with prizes for Hide and Seek. Tell you what..."
He gestures at the downed smuggler's ship.
E: "If you win, you can have that ship. But if I win, you have to fix it so it floats again, so that I can play with it."
Hmm... that's actually to your advantage regardless of the outcome of the game.
E: "Here are the rules. I'm the sheriff and you guys are a bunch of cattle rustlers! I'll count to thirty and you all hide. Then, I try to find you."
He gestures to a pile of ruined ships at the center of the grotto. At the top is a sword which you recognize as Granberia's other big sword. What was it called again? WYRMKILLER?
E: "If you can get to this spot without me spotting you, shout out 'I let all the oxen free!' and you win! But, if I do spot you, you go in the toy box, okay?"
He smiles.
E: "The game ends when I get you all in the toybox, or if one of you makes it to the shiny thing I found on the floor."
He coils into a circle and puts his claws over his eyes.
E: "One, two, three..."
It looks like the game has begun. Where's a good place to hide? The partially submerged ship and that Warship on the far shore are clear options, but there may be other places more advantageous to climbing the ruins.
[indent]Make lots of assumptions and have fun with this. It is a game, after all. Bonus points if you try to Metal Gear Solid packing box sneak with this![/indent]

[MENTION=56506]Tamamo[/MENTION]
Rose,
You wait for the great white ASPECT OF THE HUNT. This is a rather unusual situation for you... before he was a PART of you. You still feel a connection, perhaps even a strong draw to him, but he is distinctly SEPARATE from you.
Quite to your surprise, he arrives with impeccable punctuality, sporting a beautiful pair of eagle wings. He scatters them as he arrives, leaving phantom feathers on the ground which fade as you converse.
AoTH: "Yesh, I'll never get used to that. It almost hurts to look at you like that, my huntress."
You ask if he's going to be difficult.
AoTH: "No... no... while it is true I am losing my identity, it is perhaps for the best that we parted ways. Right before that vampire ripped me out of CECETTE I saw a moment of true love in your eyes, and I knew it was the best."
He looks around.
AoTH: "Where is she, anyway? That RED woman?"
You don't want to answer.
AoTH: "Anyway, you needed something?"
He looks at the frogmen surrounding you.
AoTH: "Oh my. So much Lycaon magic in such a small space. Is there a druid nearby?"
You tell him about the poisonous weeds. He takes a closer look.
AoTH: "That is bizarre. These clearly are not natural growths, yet I feel no magic in their construction. Could they have been transplanted from somewhere?"
You don't know the answer, so you shrug.
AoTH: "Well, I can help these poor souls, but there are a few problems."
He gestures to the island.
AoTH: "Clearly they ate these plants as a matter of survival. While I can remove the magic that is twisting their bodies, it would only be a temporary fix, undone when they ate the plants again. They'll need some source of food or a way out of this place if my work is to have any permanency."
You ask about the other problems.
AoTH: "It's just one, actually. I can't cast on other people without a body. Unless you can find another LYCAON DRUID, I'll need to take one of you as a host."
He looks at the frogman who assisted you as he says this.
AoTH: "You would be able to save your friends, but you would become a lycanthrope. This is not a reversible state."
He then glares at you Rose, and corrects himself.
AoTH: "...Usually."
Hmm... CECETTE knows LYCAON magic, but you just had a fight with her. Also, how would you go about finding her? And would her half-vampiric state make her an untrustworthy accomplice to your goals?
[indent]Heads up, Rose cannot volunteer to be a host because the void energy of her vampirism would destroy the AoTH.[/indent]

Granberia,
Undine's voice echos through the walls of the temple.
Undine: "I mean, look at this place! Filthy humans everywhere, trudging in these horrible WEEDS. Always popping in and popping out, ridiculous.
The door to the chamber opens, revealing a hallway.
U: It has to stop! That sticky little child needs to stop putting his grubby little playthings in my temple!
[indent]I'm giving you another avenue of forging the contract with Undine: you can certainly try to kill Erasmut, but you also have the option of driving him off so that he stops mucking up the temple. Hint hint, the later will be more helpful later. Also, Prism shaman = awesome.[/indent]

Granberia
I close my eyes as Salamander takes control and fuses with my fighting spirit, and my consciousness fades.
Undine: "Try not to set the island on fire okay sis."
Gigamander: "No promises, but I'll try my best."
U: "Thanks, and good luck."
I rocket through ceiling and head towards the serpent. (ooc: Undine has control over water and is keeping it flooding.)
U: "There's a door you know!"
Pirate: "You're forgetting someone damn it!"
U: "Wanna talk about fish or something?"
P: "Sure, might as well."

Rose
After playing dumb and volunteering to be the host and being turned down Rose addresses the wolf.
Rose: "Hey wolf."
The wolf turns at looks at me.
Wolf: "She has a name you know."
Rose: "Enlighten me."
All of sudden her voice goes from masculine to feminine. Almost as if she had changed genders. :weirdo:
Wolf: "My name is Snow, like my fur, I freed her from a frost giant and help her rip him apart. Now she is loyal to me.
Rose: "Red is gone now, surely you know why."
Snow: "Yes, you discovered the truth. And now you hunt your own kind. Tell me, what is your stance on lycans however."
Rose: "Until either me and my brother call a truce like we have, I'm still their prey. But I don't feel the same way. I mainly keep tabs on them to avoid them."
Snow: "That would be wise, Surge has always been stubborn. He still sees you as a traitor even if you only hunt animals and vampires."
Snow: "Hey frogeyes. Can this ship sail?"
The frogman I man glares at the wolf for the insult and shakes his head and begins drawing four words with a stick. Need Repairs Supplies Tools
Rose: "She can, but only if they fix it she'll sink as she is now. And be nice Snow.""
The frogman nods.
Snow: "Plus you need your bodies back."
He looks up to me, hopeful.
Rose: "You'll do it right? We'll need tolls though I know of a cabin near bye with ships"
Snow: "Let me think about it for a while."

Granberia: Assimilated Form (Gigamander) unrecognizable "you won't know it's Granberia until she changes back, and then... you'll have to wait to see what happens!"
[spoiler]User posted image[/spoiler]

[MENTION=39330]CJC[/MENTION] The wolf spirit has a host already. It's the winter wolf named snow, sorry if I didn't clarify that when I reintroduced him. AotH is the spirit, Snow is the host. Also you now know of three ways to kill the spirit: the other is when rose returns to death it will die, and the other is pure silver "not silvered weapons" to it's heart note that weapon must also be magical while outside a host. So Rose's gear will not effect him so he is not afraid of her. Also I'm going to give the AotH/Snow a symbolism of loyalty "inspired by the totem" Also if the dragon dies WALLACE is gonna be pissed and will probably attack the one responsible with his remaining arm. I think you know why if you recall his magic theory at dealing with Abdul.
[indent]This is unfortunate, as it is more mundane than what I anticipated. I can think of no reason why the Aspect of the Hunt wouldn't have taken another host, though, so I will allow it.
Though... I don't see what AoTH would have to offer to an animal, particularly one who is already indoctrinated into the hunt.
As for the frogmen planning an attack on the Katrien's glory, I don't think that's necessary. Since AoTH already has a host, he could simply remove the Lycaon magic from them and they could conduct diplomatic relations with the party
(Granberia's diplomacy failed because the scouts thought she was mocking them)
I haven't decided if I like the idea of AoTH already having a host... I wanted to force you to either go find Cecette or to sacrifice one of the frogmen to him (The captain, probably).
I'll decide in my next action tennis, but I want to wait for the other players to see what they're doing with Erasmut.
[/indent]

Also about eastern dragons. They don't serve the five headed council, they serve the dragon empress in the eastern part of the dragon dimension and use gemstone prefixes for color descriptors. As for suffixes there is a reason Granberia has the emperor Suffix, yup she's royalty and doesn't even know it. Which is also why she has a sacred fang which was given to salamander with her egg by her own mother. Only royalty may have the emperor/empress suffix after their color prefix. She assumes it's a type of dragon, they only seem to come to roam the far east in this plane too. Also Granberia has a older sister, more on that much later.
[indent]Dragons have an entire planet in their own dimension. They have more than two cultures, and the five-headed council only leads one nation. I'll elaborate on dragons with the next update.
It has to wait until an update, though, as again it will be a wall of text and the update bookmark needs to be a ready reference to find the information when it is needed.
[/indent]

P.S. I'm going to wait for the riddle game to play out, that is going to be fun to read.

-Zataka-
My bulky armor would slow me down if I tried the riskier routes. I must tread carefully. I place my trust in my comrades reaching the blade before being spotted (otherwise I am acting as a decoy). I attempt to take a counter-clockwise path to the center, doing my best to hide. I see an empty treasure chest and think that it could be useful. I attempt to use it as cover when moving about. I make a hole facing in each direction so I may see around me at all times, but only large enough so that I can see. I start my trek to the blade.
[indent]Yay! : )[/indent]

-Katrien-
Confused to what is going on, she watches as the Zataka, Goldleaf and Sancireph scatter in different directions towards the center of the island. Despite her crews' protest, she dashes towards Zataka to try and get more information out of him about what is going on when she sees him use the treasure chest as a mobile hiding place. She freezes for a brief moment in the utter shock from such a desperate tactic coming from him before she runs for the nearest cover to him. *Katrien will be shadowing Zataka until she can talk to him, while keeping out of sight of Erasmut for as long as possible*
[indent](Read 10-18-15)
-C
[/indent]

Zataka you manage to spot something in the sky.
At first you thought it was a really bright shooting star, but then you realize what what it truly is.
It's a freaking meteor and it's getting bigger and heading straight for you and Katrien!
What do you do?!
[indent](Read 10-18-15)
-C
[/indent]

I notice the meteor heading towards myself and as I turn to cover, I spot Katrien whom I grab over my shoulder and run for the nearest sturdy cover out of the meteor's possible range.
Katrien pounds her fists on my back saying she can run herself, but I ignore her and keep going.
[indent](10-18-15)
-C
[/indent]

Sancireph:
Using my elven agility, I run clockwise toward the opposite side of the ruin, hoping to put it between me and Erasmut as cover. I can only hope there will be a way to climb from the opposite side. Even if there is not, at least being behind them will buy me some time before he sees me.

Goldleaf:
My rage has calmed a bit, knowing this serpent is not the one I have sworn to kill. Nonetheless, I still have deep hatred for all their kind. With the strength returning to my legs, I lift the staff with the bottom end in front of me. With a twist of a certain part of the staff, a foot-long, razor-sharp blade extends from the end, Thus armed, I approach the serpent. He has his eyes covered as he counts, and does not see me. ((This is the non-magical feature of the staff I mentioned before))

[indent](Read 10-19-15)
-C
[/indent]

Gigamander
All of sudden a meteor crashes into where you were all playing Hide and Seek alerting the dragon and causing him to uncover his eyes. The smoke clears and two things have happened.
Subject to Gamemaster's approval.
[indent]Those of you aiming to obtain the Wyrmkiller notice it's missing. No one and nothing is disturbed by the impact except the sand which was turned to glass, but the sword has seemingly vanished. PROBABILITY is a strange thing.[indent]Going to veto the disappearance of Wyrmkiller for now, but only if Gigamander is using it. Read the private message in your inbox to understand my reasoning for this.[/indent][/indent]

A figure also appears with a darkened expression, and the dragon addresses her with an impressed look.

Erasmute: "Ooh pretty glass! Make more!"
Gigamander: "I'm afraid we must talk about the temple your using as your personal toy box."
E: "Why? It's empty and sunken. It makes a great toy box!"
G: "That temple actually is occupied by the PINNACLE of WATER, Undine and she isn't happy with you."
E: "What's a pinnacle? Are they nice, you don't look nice. You remind me of the dragonkin I sent there a little while ago."
G: "Think of them as forces of nature, she rules over water, I rule over fire. She is in a bad mood however that's why you must leave."
E: "Leave! But this is my favorite spot and i like playing with my toys here."
G: "I understand your plight, I really do. But trust me, when Undine is mad she causes hurricanes and tsunamis. You get me?"
E: "Ooh neat! I was wondering what that waterspout I saw earlier was!"
G: "It's not neat at all, they're dangerous. Even I'm afraid of what she might do if this continues. So what do you say, will you oblige me and stop using the temple as your personal toy box?"

[MENTION=39330]CJC[/MENTION]
P.S. "I've decided that assimilate will only work with Salamander. Since the deep emotional bond with spirits required to use it almost always takes several years to develop."
[spoiler]
He's "you know who right?" a crazy bastard, and wants to make sure I don't get my sword back. He's also curious how someone like myself would even be able to use such a thing.
[/spoiler]
[MENTION=38704]mrz84[/MENTION] [MENTION=60919]TheDarkOne[/MENTION]
Just in case you missed my first post: she is unrecognizable as Granberia but when she changes back... Yeah you will have to wait to see what happens.
Gigamander Intro

[indent](Read 10-19-15)
-C
[/indent]

Rose,
You watch as Snow does one lap around the frogmen, sniffing them and sizing them up.
Snow: "Is it time?"
AoTH: "It is. Remember this well, Rose. I do this as a favor to you, which means when I call, you will come. Do you understand?"
You nod.
The wolf begins to howl. As the sound reverberates against the walls, it causes the frogmen to coil over in pain and collapse on the ground.
One by one each vomits, eructing a frog of normal size and reverting to human (or humanoid, rather) form in the process.
The captain is the last to do so.
Captain: "This is... I can't believe it! We're back to normal!"
He looks at his hands.
Captain: "I'm... I'm so old. How long have we been like this?"
He shakes his head.
Captain: "It doesn't matter. Men! Go and scavenge the other ships for lumber. We repair the damage to the hull and set sail at once!"
Sending them out of the cabin, he turns to you.
Captain: "Stranger, I am in your debt. How can I ever repay you?"

Gigamander,
Erasmut shakes his head.
Erasmut: "When I came here, that toy box was completely abandoned. It's very special to me, it's where I got big. Where am I going to put all of my stuff?"
You suggest he use one of the ships up here. He twitches his nose at the prospect.
E: "You're interrupting the game. Come back later."
A darkspace wyrmhole pops up behind you and he nudges you in. You pop out in Undine's temple again, so you erupt out of the ground and return to the surface.
Gigamander: "Maybe I'm not making this clear. You take your toys somewhere else, or something very bad is going to happen to you."
At that moment, Erasmut lets out a shout. The BLUE WIZARD has jabbed him in the tail with his spear-staff.
E: "GAH!"
Another portal opens up and banishes the wizard away.
You create a great ball of flames.
E: "You shouldn't play with fire. It's hot and it hurts when you touch it.
He tries to push you into another portal, but you evade him.
E: "I said after the game is over!"
Lashing you with his tail, still bloody from being stabbed, he knocks you upward into yet another portal. You're not back in Undine's temple, though. No... you're on the moon.
You also feel radiant energy pulsing through your body, trying to filter the essence of Salamander out. Dragon radiation... it's reacting with Granberia's cells. This isn't good.

Zataka,
You take the distraction of the meteor to try and regain some cover. But Katrien is non-compliant. The dragon lets out a horrible shout, and she steps out to see what's happening.
Erasmut seems to be swatting away the fiery figure. You also note that both Sancireph and Goldleaf are gone.
Suddenly, the dragon looks your way. You duck behind a rotten tree and he looks away.
Erasmut: "Ready or not, here I come!"
He dives into the water.

Sancireph,
Much to your advantage, the strange fiery figure has given you enough of a distraction to reach the far side of the ruined vessels, atop which the goal of the game sits.
Still, it doesn't look like you'll be able to climb from here. There are certainly plenty of footholds, but the whole thing looks like it will topple at any minute.
Then again, you ARE particularly nimble. Even if the thing starts to collapse, you might be able to redirect your weight enough to keep you from falling.

Goldleaf,
In a fit of rage, you stab the blade down into the serpent's tail. He shrieks out in pain, a sound which is quite satisfying to you.
However, before you can react he opens a portal through Darkspace and flicks you through it.
There's something very wrong with this portal, though. It doesn't have walls like a normal wyrmhole should. And you feel as if you are being burned as you travel through it. You shield your body with your arms in an attempt to lessen the pain.
When the darkspace spits you out, you find yourself in the middle of a desert next to one of those classic saguaro cacti.
There's a silver scale embedded in your hand; you rip it out instinctively but the wound bleeds profusely, so you bind it with some cloth from your bag.
You have no idea where you are, but you see wagon tracks heading north. You can't even SEE the sea, though, so you wonder how far you've been flung.

Rose
I think for a moment and look over the cabin and see a stake launcher hanging on the wall. I pick it up.
Captain: "So I was not mistaken, you're one of those unusual types aren't you who can walk in sunlight and hunts her own kind."
Rose: "Does it still work?"
Captain "It works just fine, I killed a shark with it last week!"
Rose and the captain laugh as she fires a stake into the wall.
Rose: "We shall consider this your thanks. It will prove quite useful."

DROP BOW AND ARROWS
ACQUIRE STAKE LAUNCHER AND 20 STAKES "oh yeah, I'm a vampire slaying machine now honey."

Granberia
I revert back to my normal form do to the lack of a energy source to fuel my fire and begin gasping for air. Granberia is distraught.
Granberia: "The moon? Why are we on the moon Salamander."
Nothing but silence...
G: "Damn she can't here me cause there is no wood to power flame here."
Granberia eyes her body noticing she is badly burned.
"Damn, I really shouldn't abuse that power, but I had to. I didn't have wyrmkiller."
Wyrmkiller: "It has been to long Granberia."
G: "How did you get here!!"
W: "Math magic most likely, He's either helping us or he's trying to confuse us. One of the two I know his formula to mess with me now, it won't work for a while, he'll need a new one. Never the less it is good to back in your faithful hands my trusted servant. Alas I suggest you get ready, you've got company."

ACQUIRED WYRMKILLER

[indent](Read 10-20-15)
-C
[/indent]

[MENTION=39330]CJC[/MENTION] [MENTION=60919]TheDarkOne[/MENTION] [MENTION=38704]mrz84[/MENTION]
Important Updates regarding the Pinnacles
Pygmy
The pinnacle of earth resides in a desert if you want to go that route and have Goldleaf attempt to contract him you can TheDarkOne. CJC can handle this if he chooses to allow for it, unless he wants me to.

Undine
Who ever kills the dragon get's the contract now since Granberia failed her task. (This is what Undine wants, a dead dragon or for it to leave and never return. She also won't trust Salamander for a long time. Not the first time her sister went and mucked things up for her.)
[indent]Killing the dragon isn't necessary. Undine wants the source of the frogweed removed, which she BELIEVES to be the dragon. There is another source (the primary source) within the temple itself, which will need to be removed directly.[/indent]

Access
There has been a change, the pinnacles are locked NPCs and under CJC's control until you contract them which you gain access as well. There will be seven spirits total, they have both magical and non magical abilities. Making them good for non mages like Sancireph or Rose(nope).

At Gamemaster
I know I'm rent-a-what-cha-ma-call-it here, but I'm doing it for the greater good! I'm actually trying to spread the spirits out among the players of which there are four right now (possibly we can allow multiple characters but you must be a mage if we go this route right now any character has access, but only one character per player). You want to pick a spirit for your knight Gringham btw or is he dead for good? BTW feel free to VETO some or all of this. Your the game master it's your decision.
[indent]This is fine.[/indent]

List of Pinnacles: Tenative
WOOD: Bawu
METAL: Brass
STONE: Pygmy
INCENDIARY: Salamander
ELECTRICITY: Sylph
CRYONIC: Undine
VOID: Shade

[indent](Read 10-20-15)
-C
[/indent]

With the little game of hide-and-seek becoming quickly out of hand, I once again grab Katrien over my shoulder.
Z: "My apologies my lady, but my first priority is the safety of both of us. I know you can outrun me if you tried, but I want us to stay together if we are to both survive this little game of his"
K: "That doesn't mean I like it! I'm not some child you know! I can take care of myself!"
Z: "That may be, but I am not taking any chances."
Katrien pouts while I run from Erasmut, drawing my greatsword for an attack if the chance arises.
[indent](Read 10-20-15)
-C
[/indent]

Rose,
You take the stake launcher and leave the warship.
As you emerge, you notice the scores of FROGS hopping towards the center of the island, as well as the lingering silhouette of the SILVER DRAGON.
He's popping in and out of the water, poking his head into the various ruined ships.
Erasmut: "Are you here?"
You see some of the former frogmen cowering as the dragon makes its rounds.
E: "Found you!" he shouts, and one of them vanishes without a trace, leaving behind the planks of found wood he had collected.
Something catches your eyes, though. It's a book, sitting on the ground mysteriously. You turn to mist, float over to its proximity, and then condense back into the form of a woman to retrieve it.
Before the dragon can spot you, you duck into the Katrien's Glory.
What is this book? You open it and a blast of cold air hits you in the face. You laugh. It's quite refreshing, actually.
Sound cries out from the book.
Book: "Woo! You're getting very cold. You feel the sudden urge to close this book and put it back where you found it!"
You laugh again.
Book: "...Please?"
There seems to be some entity residing inside of the book. It groans when you turn the pages.
Book: "GAH! Watch the binding, watch the binding!"
[indent]The book is the vessel of the lingering essence of a Psionic mage: YURI. What's left of his body was in the submerged ship, clutching the document.[/indent]

Zataka,
You leave Katrien behind some shelter while you charge at Erasmut, whose back is turned. You leap into the air, ready to cleave the beast with your great sword.
Unfortunately he turns and sees you.
Erasmut: "Found you!"
A twisting portal of darkness opens between you and Erasmut, and as you are mid-jump you cannot avoid it. You pass through and land in a strange room, made of blue limestone and flooded waist high.
Those strange weeds are growing all over the walls. There's also a member of the crew of Katrien's glory in here, though it's one you haven't seen with the explosion.
Crewman: "Oh! It's the paladin! You have to help me. That swordswoman was going to help me but then she turned all flame-y and flew away. I've been down here for two days and there's nothing to eat."
He looks mournfully at the junk on the walls.
Crewman: "Except that, I guess, but it looks pretty poisonous. Do you have any food? Or better yet, a way out of here?"
There's a door in the room, but it doesn't seem to have a handle. You also note that Milani's pendant is vibrating; it's almost DANCING on your chest.

Sancireph,
You begin to climb the pile of ruined ships to make your way to the goal of the game. If you can lay hands on it all of this madness will cease.

Goldleaf,
Leaning on your training, you turn to the cactus as a source. You slash it open with your staff and freeze the juice inside, forming a mirror. Glancing into it, you see three images forked before you.
Your fate is at a crossroads:
There is some manner of oasis with a religious structure, located at the center of the desert. You would need to travel west to find it, but the image is distant, indicating the journey will be long.
Alternatively, there is a port town, dry but bustling with commerce. You suspect it is the western port of the Mael sea. It might even be within teleporting distance with a darkspace incantation.
Finally, there is a pulsing light. It is an indescribably powerful source of energy, located directly beneath you. You cannot calculate how deep, but it is within the range of your magic if you're clever: you can predict the location of an air pocket, warp to it, and then predict another pocket until you reach the necessary depth. There does not appear to be any source of sustenance there, though.

Granberia,
You close your eyes and focus on the spirits that are available to you in your current predicament. There are a multitude of AIR SPIRITS hanging around you, it seems that your trip through Darkspace brought some oxygen with you. You can entreat them to follow you and recycle their oxygen so that you have a continuous source of breathable air, but this will require concentration and prevent you from casting other spells.
Salamander has gone quiet. If you're going to escape this place, you will need her help. Perhaps there's something somewhere that can help you (or at least be used for fuel). Who knows, many DARKNAUGHTS likely store their junk on the moon, in the dark where people can't see it.
The air is brisk, but not unbearably cold. You suspect this is because you are communing with the air spirits around you.
You start walking, towards the darkness. Strange, the earth is so beautiful and quiet from here. It's hard to imagine; on the surface it seems like hardly a moment passes without something catastrophic happening, but up here it is still. Silent. Peaceful.

[MENTION=39330]CJC[/MENTION] let's make the book silent. "It's all in her head as it's psionic manage okay. 😉

Rose
Rose: "Do you have a name? What are you doing in this book?"
Book "Ah yes, Yuri, and this book is my vessel. I am a psionic mage." (ooc: You sure you want a girls name?)
[indent]Good point, changed from Yui to Yuri.[/indent]
R: "In otherwords this is all in my head right now."
Y: "In a way, but i am a psionic mage. Perhaps we can make a trade."
R: "What kind of trade?"
Y: "I need a new body, a living body and you must interested in arcane archery, I can teach you Psionic Magic in exchange."
R: "You have yourself a deal."
I pocket the diary grab WALLACE and return to the warship.

ACQUIRED DIARY

Granberia
Granberia: "Be sure to tell sylph I owe you girls once we get out of here."
Wyrmkiller: "So that's what it was, I could of sworn I sensed a dragon on the moon."
G: "Please you common sense Wyrmkiller, they need air too."
W: "Says the girl who turned a beach into a glass sculpture and most likely made Undine moody."
The spirits dance around me, giggling and recycling their oxygen in a bubble as I begin exploring for wooden objects to use as a means of assimilating so I can slam into the earth like a meteor, again.

[indent](Read 10-20-15)
-C
[/indent]

[MENTION=39330]CJC[/MENTION]
Seven Pinnacles
There are 7 pinnacles (technically six, one of them serves as there boss) residing in this dimension. Acquiring a pinnacle grants access to these abilities, if your a Mage you can control their district much more then a normal shaman could. You might gain improved abilities also. Undine might increase scrying with a water mirror for example.

Sylph, Fairy Queen of Wind
Energy Source: Gas
Elemental Affinity: Electricity
District: Air Spirits
Pros: Increases Agility and Evasion. Can hear the voice of the wind.
Cons: No Combat Experience
Personality: Carefree and Playful
Appearance: http://3.bp.blogspot.com/-pWwdUtFJmP4/UosXnai6i5I/AAAAAAAABh0/WocQ2pReWqE/s1600/Slyph.png

Undine, Priestess of the Ocean
Energy Source: Liquid
Elemental Affinity: Cryonic
District: Water Spirits
Pros: Grants or improves the serene mind ability and underwater breathing.
Cons: She is one of the hardest
Personality: Moody and Sarcastic
Appearance: http://vignette1.wikia.nocookie.net/fairytailfanon/images/0/02/Suina10.jpg/revision/latest?cb=20130906113311

Salamander, Woman of Flames
Energy Source: Fuel (Flammable Stuff)
Elemental Affinity: Incendiary
District: Fire Spirits
Pros: Increases combat effectiveness. (both mundane and magical), and grants access to flame dash.
Cons: The nature of fire is a double edged sword. If you abuse it, you may burn yourself.
Personality: She is a good teacher, but is temperamental.
Appearance: http://vignette2.wikia.nocookie.net/monstergirlquest/images/1/10/Summon_Salamander.png/revision/latest?cb=20120523192546

Bawu, The Ravenous Plant
Energy Source: Wood
Elemental Affinity: VOID
District: Plant Spirits
Pros: Can eat anything, regardless of toxicity or hardness. Can speak with plants.
Cons: Being a plant spirit he hates fire, this will carry over to you making you weak to it.
Personality: Ravenous and Resentful
Appearance: http://vignette2.wikia.nocookie.net/venusmcflytrap/images/c/c2/An-illustrated-painting-by-Mike-Puncekar-of-a-plant-monster-from-the-mario-video-games.jpg/revision/latest?cb=20121203055017

Songbird, The Bird of Steel
Energy Source: Metal
Elemental Affinity: VOID "some scholars believe it to be air or electricity but there is no proof of this"
District: Metal Spirits
Pros: Can manipulate metal and magnetism.
Cons: Requires concentration, plus the spirit enjoys singing.
Personality: Obnoxious and Stupid. (He is actually quite intelligent, and simply enjoys playing dumb and taking things literal.)
Appearance: http://img00.deviantart.net/8926/i/2009/182/f/4/skarmory_by_shikathefox.jpg

Pygmy, The Child of the Sands
Energy Source: Stone
Elemental Affinity: VOID
District: Earth Spirits
Pros: Increases Strength and Endurance, can speak with stone.
Cons: She almost never says anything, and will simply shake or nod her head.
Personality: Shy and Reserved.
Appearance: http://vignette1.wikia.nocookie.net/eushully/images/b/bf/Aht.png/revision/latest?cb=20140301064501

Shade, Spirit King
Energy Source: VOID
Elemental Affinity: VOID
District: Unknown "he serves as a balance keeper, his true district is unknown. Me and CJC know what it is."
Not much is known about Shade except that he is neutral in both a energy source and element. He rules over all spirits ensuring peace between all the six pinnacles. He is a strange spirit and does not choose to remain hidden but rather searches for 'the one' worthy of contracting him. So far none have been able to meet his expectations. Unlike the others, he has no temple.
Personality: Protective and Brooding
Appearance: http://orig01.deviantart.net/eb82/f/2010/222/4/2/zof_shade_by_jasonengle.jpg

[indent](Read 10-21-15)
-C
[/indent]

I search my pouch and find some of my personal trail rations and let him have whatever he wants. I turn my focus to Milani's pendant. The reaction is strange as this is the first time I have seen it react since I started my journey. The only other time it has acted like this was when in the presence of my wife, whom had powerful control over water and ice magic. However, she is not here. Which means somebody else is present with access to powerful water and ice magic. I scan the room again for any signs of anything odd.

[indent](Read 10-21-15)
-C
[/indent]

[MENTION=38704]mrz84[/MENTION]
You notice there is a hole in the ceiling large enough for someone with broad shoulders to fit through, above it there appears to be water unaffected by the laws of physics.
[indent](Read 10-21-15)
-C
[/indent]

((@Tamamo: I don't want to go that route with Sancireph--his sister and mother are both alive and well. His father died from an illness shortly before he was born. As he is my character I do have the final say on this and I am discarding that idea))

Sancireph:
I climb slowly and carefully, making to distribute my weight each time to keep the ruins from collapsing. I hear Erasmut roaring in pain in the middle of counting ((Goldleaf's attack)) but I can't see him to know what is going on. I concentrate on climbing.

Goldleaf:
I am still too drained to use darkspace magic, so I pull up the hood of my robe to shield my eyes from the harsh sunlight and start out for the town. If I can get my bearings from there and regain some energy, I can possibly teleport back to the location I originally left.

[indent](Read 10-22-15)
-C
[/indent]

[MENTION=60919]TheDarkOne[/MENTION], no problem. It's an opportunity. you decide if it happens or not.

Granberia
I eventually come to a greenhouse but it doesn't appear to have any doors.
Granberia: "Why is there a greenhouse on the moon?"
Wyrmkiller: "That means plant material, light her up."
G: "This gonna be good. Aim carefully mom, we only got one shot at this."
I snap my fingers and the Salamander and I reassimilate as the inside of the greenhouse catches fire and rocket towards the earth."
Gigamander: "Time to impale a dragon's skull."
Gigamander rockets back to Erasmute, aiming for it's skull with the wyrmkiller pointing forward."

METEOR STRIKE
[MENTION=39330]CJC[/MENTION]
Destroying that greenhouse should have consequences. I also finished the spirit section and sent you a PM on shade.

[indent](Read 10-22-15)
-C
[/indent]

[indent](This is tennis, not an update. There's still time to get in more stuff before the update, which will be tomorrow evening.)[/indent]

Rose,
Yuri's voice twitches in your head.
Yuri: "Is that chef supposed to be my new host? He looks a little... damaged. And I poked around in your head; he's important to you."
You think-speak, knowing the book can hear you.
Yuri: "Two minds in one body doesn't work. One smooshes the other. Like pressing a flower in a book. You can preserve it, but it's... you know, flat."
This is worrying news. It seems Yuri can't take a body without ousting its former occupant. It's like he's some kind of haunting spectre--a body snatcher.
You run past Erasmut, who has taken to lifting the decks off of ships in pursuit of his playmates. You are able to bring Wallace to the warship.
Wallace (Pulling away from you): "What are you doing, girl? Why have we come this far from the ship? Those blasted frogmen will get us out here, not to mention the giant dragon!"
You point to the captain of the warship, and Wallace just drops his jaw.
Wallace (To the captain): "Uhh... hello there."

Zataka,
You do note a gaping hole in the ceiling. Seawater should be flooding into the chamber, but it remains perfectly sustained above your head. It is as if a powerful force is twisting the water around the temple, preventing more from gaining entry.
...But then where did all of the water that's currently IN the temple come from?
You take the grateful crewman with you out into the hall, which is a straight line of similar chambers leading to a stairwell leading DOWN.
There's nothing particularly interesting about these chambers (the doors are closed, so you can search them if you wish). You notice, however, that the bizarre WEED increases in concentration the further down the hall you look. By the stairs the walls are absolutely coated in it.
As you head in that direction the pendant dances with more fervor.

Sancireph,
After careful scaling, you reach the top of the ship ruins. Victory is within reach!
But... where'd the sword go? It's like it just vanished.
With some quick thinking, you stab one of your swords into the wreck and place your hands on it, shouting "I let all the oxen free!".
Erasmut turns in your direction and sees you.
Erasmut: "Aww man! How'd you get up there so quickly?! I... I..."
He lowers his head sadly.
Erasmut: "Two out of three? Three out of five?"
His eyes are almost pleading.
Erasmut: "...Okay, you win."
Down on the ground, you see a grand symbol of darkness form on the ground. From it, a score of crewmembers appear. Odd... GOLDLEAF and ZATAKA are not among them.
Erasmut flies to the far end of the grotto and curls into a spiral, sobbing.
It seems you've won the ship.

Goldleaf,
You start walking east, towards the port city. The sun is in your eyes, so you turn your vision to your feet, relying on your footprints to guide you.
The desert isn't sandy, but rather an arid plain of cracked rock.
As the sun beats down on you, you begin to see mirages on the horizon. Thankfully your scry magic is potent enough for you to shrug these off as illusions.
It's going to be a long walk, you can't even see the city yet.
Still, something's bothering you. There's a single raven flying in the air above you. You swear that it's following you.

Granberia,
Gigamander plummets towards the grotto like a meteor. However, when she notices the blade in her hand is WYRMKILLER, she flinches and deflects her trajectory with a gout of flame.
She crashes into the sea, creating a giant spherical pocket of steam. At this point, Salamander breaks from you, returning you to the form of Granberia.
Salamander: "Wyrmkiller?! Dammit Beri, do you know what I went through to get that sword away from you?"
Wyrmkiller: "Come now, Salamander. Don't you want to join my crusade?"
Salamander: "Ugh, I almost fell for it too. Get out of my head, beast!"
You finally recognize that the Wyrmkiller has been TALKING to you. That's sort of odd, isn't it? For a sword to have an agenda? Most of them go about cutting things or killing things, but this one's talking about a crusade?
You ask Salamander what she means about separating you from the sword.
Salamander: "Black powder, Beri? You think I wanted you stranded on some island? It was worth it to get you apart from that thing, and now you're swinging it around again!"
You both look around and notice that your pocket of air is being maintained by a thick shell of ice around the edges.
Salamander: "Oh... oh no."
Undine: "I thought I told you to get to work."
The walls of ice erupt jagged spears of frost, narrowly missing you. More are forming to launch.

Granberia
Salamander roars at Undine, but then envelops Granberia in flames and whisks her to the safety of her own (Salamander's) temple, an onyx structure within the heart of a volcano. Salamander then departs to get help for Granberia's burns.

[indent][spoiler]

Granberia to wounded to move is impaled in the chest by ice spear causing Salamander to scream in rage, she shatters the spear with a flame and cauterizes my wound and uses her warmth to heal my internal organs.
S: "Any one who hurts, my daughter, gets there arse kick, get out here Undine."
U: "You want to challenge me? Really Salamander, I can put your flames out easily."
Salamander's flames roar powered by her emotions and love for her daughter. She is a lion protecting her cub.
U: "This power! No way you don't have any energy in here! Enough screwing around I'm serious now do your best sis, your gonna need it."
S: "Gladly."

Yes I'm bringing in shade. Have fun!

[/spoiler]
I wrote the update before you changed it, so I changed it back.[/indent]

Rose
I explain to Yuri with my thoughts that I actually plan to have him consume the captain and introduce Wallace to the the crew. I tell the Captain he is a cook and he brought food with him to cook you guys something to eat as I'm sure you're starving. As for me, I decide to forgo supper and simply drink a vial.

He didn't bring the seaweed, and the captain is still charmed. I have one vial left now btw.

[indent](Read 10-23-15)
-C
[/indent]

I briefly examine each door along the way, cautious of any possible danger. The increase of the number of weeds concerns me greatly, but I press on towards the end of the hall. I grasp my pendant for a moment before continuing onward.

[indent](Read 10-23-15)
-C
[/indent]

[MENTION=38704]mrz84[/MENTION]
I was thinking. Since you're in Undine's temple. And your magic has a Cryonic Affinity you might be a good match for Undine. May'be you can do something about this seaweed. But that's up to you and cjc.

[indent](Read 10-23-15)
-C
[/indent]