Sorry, totally missed the question before. Yes, Ghost_WasFrozen() tells you if the enemy just recovered from being stunned.


Updated, and now in the database: http://www.purezc.net/index.php?page=scripts&id=246

* Fixed a bug in positioning enemies after knockback in Ghost_HaltingWalk4() and Ghost_ConstantWalk4().
* Fixed an error in validating spawn locations in FindSpawnPoint().
* Fixed some weird behavior in weapons with EWD_AIM_AT_LINK spinning while waiting to aim.
* EWM_THROW with an argument of -1 (land at Link's position) is now much more accurate at long distances.
* Added ghostZHChangelog.txt.