Yes, this is another problem: ZScript is slow. Especially arrays. I don't want to rathole on this right now though; instead, if any of you guys want to do a performance comparison between c++, ZScript, and AS, I'll add some high precision timers and we can benchmark. We can even start a deadpool.
Heh. One of the reasons why I never released the GRIKARUGUN scripts alongside the quest file was because it's like a truckload bunch of stuff you should never do. That, and it's practically incomprehensible. Bad Saffith.
Laziness. x_x