Quote Originally Posted by ZoriaRPG View Post
Are you planning to use NES dungeon doors, lock b locks, or something else?

I scripted a lockblock system that uses a desired item/counter to simulate lockblocks, and I made chests that open if you have a special item; but this could also work for doors. NES dungeon doors are a bit special, as they set both sides of a mapscreen when opened.
I'll be honest with you. Door Sets need a new implementation. "The Old one must remain and|or it must be built around it, preferably the former". In the future it would be nice if we had multiple doors per wall, sbomb doors (for NES dungeons where secrets cannot be permanent unless you treat as interior), custom door widths, and the ability to move the doors along the walls and away from the wall if we choose.