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Thread: [zeditor] Switching to Fullscreen crash-to-desktop

  1. #1
    Octorok Asuna Yuuki Nagato's Avatar
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    [zeditor] Switching to Fullscreen crash-to-desktop

    Steps to recreate:

    1. Etc->Fullscreen
    2. Click 'Yes' on the "Fullscreen Warning" msgbox
    3. Observe "Microsoft Visual C++ Runtime Library" error:


    Code:
    Debug Assertion Failed!
    
    Program: E:\zc\dev\ZeldaClassic\build\Debug\zeditor.exe
    File: minkernel\crts\ucrt\src\appcrt\heap\debug_heap.cpp
    Line: 908
    
    Expression: is_block_type_valid(header->_block_use)
    Code:
    ZC Editor
    Version: 2.55 Nightly (Alpha 119/120)
    Tag: 2.55.0 Nightly (Alpha 119/120)
    Build Date: 22nd February, 2024 at @ 03:04:45 EST
    Dev Signoff: UNSIGNED
    QR:##B343AFAF01C281A00DA58A4211A608DFDF080001362A0410FC5306FE2A274100381B02044031300000065824C00000000000D0032301090000000000000000000000000000000000000000000000000034866C3140320200000000000000000000000000##

  2. #2
    Octorok Asuna Yuuki Nagato's Avatar
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    Commenting out this line from popup_zqdialog_end() in render.cpp fixes it:

    Code:
    delete to_del;
    allowing switching between Fullscreen and Windowed mode freely.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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