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Thread: Select Enemy window looks bad

  1. #1
    Octorok Asuna Yuuki Nagato's Avatar
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    Sick Bug Select Enemy window looks bad

    Steps to recreate:

    1. File->New
    2. Click black enemies section of bottom-left screen panel; observe "Enemies" window appears
    3. Double-click any "(None)"; 'Select Enemy' window appears
    4. Observe left side of 'OK' button is coincident with left side of "Select Enemy" window
    5. Observe 'Edit' button partially obscures "WScript" label


    When opened via Quest->Enemies, these problems don't occur.
    Last edited by jeffythedragonslayer; 04-14-2024 at 05:41 PM.

  2. #2
    Octorok Asuna Yuuki Nagato's Avatar
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    The "WScript" string comes from the bottom of enelist_proc in zquest.cpp

  3. #3
    Octorok Asuna Yuuki Nagato's Avatar
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    The x position of the 'OK' button is controlled by:

    Code:
            elist_dlg[3].x = 240;
    in select_enemy in zquest.cpp

  4. #4
    Octorok Asuna Yuuki Nagato's Avatar
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    Since "(None)" is not a real enemy, we could disable the Edit button for it as well.

  5. #5
    Octorok Asuna Yuuki Nagato's Avatar
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    Buttons have been moved down so WScript is no longer obscured:

    https://github.com/ZeldaClassic/Zeld...8f3b876ebc13c0

    OK button moved to the right so it's no longer coincident with the left-hand side of the window:

    https://github.com/ZeldaClassic/Zeld...d31d77fae628c3

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