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    Octorok Shane's Avatar
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    Quote Originally Posted by James24 View Post
    And I think that a similar process goes on for type A players when they are making their quests too. Type A players listen to the feedback of other type A players because type A players share the same enjoyment and culture. But I'm pretty sure that I barge in and say that their quests are too easy and they need to get rid of some puzzles that I will get a flat rejection. How about if I start telling you these criticisms about Rite of Storm? Are you going to do as I ask and make a DX version for type B?
    We already had this discussion elsewhere. But I think I was being too generous then, as maybe I shouldn't be listening to a guy who can't get the name of my quest right twice (maybe more). The only thing I will say to this is that I do not intend on making a DX version simply because I don't see the reason for making one. The majority seem to like my quest and I feel I have nothing to improve on that's fundamentally flawed. I've used constructive criticism to make two updates and that's where I feel I move onto my next project. You're overly misconstruing valid points people make and putting words into people's mouths to feel like you any chance of convincing anyone that you're a victim of a tirade of "type a" players attacking your quest when (based on LoH:IE especially) no one seems to care for your quests so (from what I'm gathering is that) you're trying to bait "type a" players to play your quest to criticize your quest for these aspects and claim you have any idea what you're talking about. Clever, but not quite.

    One last thing I'm going to say after this is that the fact that you've been on the defense and offense over like... 2-3 negative reviews by reviewers who no longer care about your quests specifically for over half a decade shows that you do care. That's all I need to say really, don't have to take my word for it. I'll let other rational people decide for themselves.
    Last edited by Shane; 03-10-2018 at 03:55 AM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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