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    The Timelord
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    Quote Originally Posted by Lunaria View Post
    Does anyone have a mirror of this library? The download links are all dead, most likely due to dropbox killing public folders.
    I have some of his functions cloned in my old ItemHandling.zh header. I may have the newer one, on a server somewhere.

    Is there a specific function, or set of utilities that you needed from it, failing that?

    THis old, ugly weapon script uses some of them, but it does not have L/R Ex item buttons in it. The general premise for that, is this:

    Store an item ID to a button somehow.
    When the button is pressed, read the item stored to it.
    Set that item to A or B.
    Fake a press of A or B (respectively).

    Not pretty, and the one frame graphical glitch will probably irritate you; which means scripting a visual fix for it.

    Future ZC Notes and Notions
    Spoiler: show

    I'm leaning toward adding something along the lie of Game->RunItemScript() to ZScript in the future to allow using a scripted item from any button, and possibly Link->UseItem() if i want to lose more sleep, and more sanity. I've considered adding buttons mapped to all of the eight non-directional buttons for 2.60. That'll be joyful, and merit a other case of whiskey.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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