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Thread: Large Lanmolas can leave the screen.

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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    That's cause the moldorm code hasn't changed much since 1999.

  2. #2
    The Timelord
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    ZC Developer

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    Quote Originally Posted by Tamamo View Post
    That's cause the moldorm code hasn't changed much since 1999.
    Unlike Patra, that changes three times per week?

    Probably because Moldorms are the simplest of the segmented enemies. They don;t really do anything. I do wish that the user had more control over special movements, like teleporting/phasing/added shots, for the large enemies, but I also realise that this would be incredibly problematic because of the internal handling.

    I need to go back and compare the NES/FDS Patras too, in contrast with ZC, as I still sense that they're off somehow.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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