Gleeok, have you started yet? I have an OpenGL/SDL 2D implementation for a game engine that I started. It's just graphics and sprite rendering, but it might give you an initial boost. It's in C++.
Final Fantasy Classic
Final Fantasy Regenesis
Final Fantasy Catastrophe
A play on words like "Beginning Reality" or something...
Other (Don't use FF in the title)
Gleeok, have you started yet? I have an OpenGL/SDL 2D implementation for a game engine that I started. It's just graphics and sprite rendering, but it might give you an initial boost. It's in C++.
I remember my days experimenting with SDL. Aren't all the cool kids these days using C# with XNA?
BTW, @ctrl-alt-delete, I hate to say it with regard to someone else's trademark, but name-brand recognition is very important to building a community around something. I wonder if we'd even be here having this little discussion if @Phantom Menace decided to call ZC Elf Story or Princess Quest or some such.
Last edited by Glenn the Great; 11-16-2012 at 04:57 PM.
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Thank you for the offer. (+10 for using OpenGL over DX) :)
I actually have most of the engine code assembled together using OpenGL for rendering, truetype2 for fonts, Fmod or Bass for sound, and stb_image for image loading/saving. It is not built on top of any library - it is simply required that there be a back-end windowing library handling low-level input/windowing/context creation. Right now I am using GLFW since it is super easy to use, but adding in SDL is trivial.
I'm not entirely sure, but I thought that this was a publicity stunt, where he wanted to stop working on it after he over-hyped the whole thing for years... I may be wrong though. Yes, it is a problem. Square Enix is STILL re-releasing the same game after 20 years and show no signs of slowing down the money train. If someone were to have an open version of it to play for free I'm sure there would be a problem...
Very true.
It's like when fry goes back in time to area 51 and plows his grandmother, thus becoming his own grandfather. I mean you'd have to do it, right?
...An obvious FF game/clone without "Final Fantasy" in the title it sounds a little weird. - Person A: "Hey, Check out Adventure Quest Game". Person B: "Oh, what is it?" Person A: "It's Final Fantasy".. O_o
Last edited by Gleeok; 11-16-2012 at 10:21 PM.
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If such a project were to be spawned open source I would not be opposed to contributing whichever the language/technology. Developing for games tend to be more exhilarating than financial databases.
If I recall appropriately XNA was killed. Microsoft's recommendations were to go native with C++/DirectX or browser with HTML5/JavaScript. Though I believe MonoGame spun off from XNA to provide an open source ability to continue using .NET with the ease of XNA.
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