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  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Aha. I see what you mean now. Borders within borders... I'll add sbig back in for that I guess.

    Can you check something? In the same settings as that pic, look in the 2.5 allegro.log and see if triple buffering is enabled.
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    Bored Potato Nicholas Steel's Avatar
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    Quote Originally Posted by Gleeok View Post
    Aha. I see what you mean now. Borders within borders... I'll add sbig back in for that I guess.

    Can you check something? In the same settings as that pic, look in the 2.5 allegro.log and see if triple buffering is enabled.
    Tell me the precise message it should say when Triple buffering is enabled. I can have it say "Triplebuffer available" when setting Double Buffer and Triple Buffer to 0 in ag.cfg, and I can have it say "Triplebuffer not available" when I set those values to 1. Either way it doesn't seem to do anything or at least has no impact on input lag, the same goes for vsync, setting that to 0 or 1 seems to have no impact on anything. Display is tear free so long as Cap FPS is set to 1, lots of screen tearing when set to 0 regardless of every other setting (as well as running at 2,000fps).

    All this is tested in fullscreen mode.
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  3. #3
    The Time-Loop Continues ZC Developer
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    If it doesn't say anything then it's triple buffered. (unless you override in the config file.)

    How is the off-screen background blue only in 2.5... Maybe I can add another option "bg_color" for this and have it default to 0 (black).


    [edit] @franpa : Does it look the same in 2.5 if you set the resx, resy to 640x480 and let your graphics card do all the work?
    Last edited by Gleeok; 11-23-2012 at 07:56 PM.
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