Yeah if somebody wants something bad enough, they'll always find a way.
I took the route of patching ZQuest itself on Windows and Linux to bypass the password verification to take advantage of ZQuest's compatibility with quests across it's many iterations.
I didn't release a patch or anything, but there are already other tools out there.
I've not released a quest yet, but I wouldn't use a password either.
There's always going to be some level of hypocrisy in expecting people to not take from you what you've taken from another and I've personally never come across a quest where all of the assets were completely original.
I'd love to see one though, heh. ( ・ω・)
I thought the plan was to change the way this works or remove it completely from the open-source ZC release and just accept that quests would not be cross-compatible between the official build and open-source release?
That's what I recall reading anyway. Either way, I'm sure there have been more discussions between the developers that I'm not aware of so that's probably irrelevant at this point.
I would support the developers if they were to do this and finally make a public open-source release of ZC, but if they don't I can't say I would really complain either...
Oh yeah, I definitely agree with you on this wholeheartedly. I don't have a problem with people wanting to take small steps to secure their work or anything, but a lot of this is getting out of hand.
Especially DRM which only hurts those who pay for media that is "protected" by it and it will always be defeated anyway. It's a waste of time and resources.
I always end up patching games I've bought if they have DRM in order to get rid of it.
I remember a particular case where Sony(?) made use of DRM for music and their DRM was a forking rootkit.
I can't be bothered to look it up again at the moment though haha.
Yeah, but I don't think they're necessarily losing sales or anything to ZC. They've created Mario Maker recently though so they might eventually end up creating "Zelda Maker" if the former does well enough.
There's a chance that something like that could cause some issues, but ZC has been around so long that they probably wouldn't bother it. I would hope that to be the case anyway haha.
People are worried about someone "stealing" strings? Okay, I'm sorry, but that's ridiculous haha. Same with people going and spoiling the ending for themselves.
I don't know why this is even a concern. (・_・)
Yeah. If someone wants someone to play their quests and want to be accepted in the community, it's in their best interest to avoid being a complete moron.
What's the point in someone creating a quest using someone else's original assets while claiming all of it to be their own when that would only lead to one being shunned
from the community, thereby resulting in very few people playing their quest assuming it hasn't been taken down.
Finally, in short, I just don't think anyone should make a huge deal about someone using assets from other quests as long as they don't claim to have created whatever they're using themselves and give credit.
If the quest is protected one should at least try to get in touch with the creator and request permission before going and just ripping what they want from the quest.
Don't just outright disregard the wishes of the one who created the quest.
That's pretty much where I currently stand on this matter.
Yeah, but reverse engineering is still a bit of a legal gray area.
Clean room design is generally considered more acceptable as it allows one to copy a design and recreate it while avoiding copyright infringement.