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  1. #1
    Keese Samer's Avatar
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    @Gleeok

    I've never done DOP before, yet I would believe OOP is simplier.
    I can't think of a single decent game engine that uses DOP.

    Edit: However, if you are the only one working on this, then do what's more simple for you yet things like this take teams with 100+ developers to get it done in a "reasonable" amount of time.

    Just do what you think is best

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    https://www.techsmith.com/download/jing/
    Last edited by Samer; 06-22-2015 at 12:34 PM.

  2. #2
    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by Samer View Post
    @Gleeok

    I've never done DOP before, yet I would believe OOP is simplier.
    I can't think of a single decent game engine that uses DOP.

    Edit: However, if you are the only one working on this, then do what's more simple for you yet things like this take teams with 100+ developers to get it done in a "reasonable" amount of time.

    Just do what you think is best

    Best screen capture tool ever
    https://www.techsmith.com/download/jing/
    I think he's just saying he prefers to do what works, rather than stick established programming mindsets. OOP is efficient and mostly optimal, but there are times when you don't NEED to create an object for something in your program, and when doing so can actually overcomplicate a more simple procedure. This is not the case in general, but there are indeed situations.
    Last edited by Anarchy_Balsac; 07-03-2015 at 02:26 AM. Reason: typo

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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