(Due to scheduling issues this will be the last Tuesday update until further notice. Friday updates will continue as before, so the game will run at half speed)

@bigjoe
Jerias, you launch a challenging glare at the MAGICIAN ON DECK. He recoils slightly, reaching into his pocket as if to arm himself. You lash your tail in his general direction defiantly, as if to say that he isn't worth your effort. You then open the cabin door and enter the study beyond. There's a PALADIN standing directly in front of you; he turned as you entered the room. His sword is enormous, the kind that a soldier might use to kill horse and rider with one swing. A ZANBATO. Beyond him, on the floor, is a peculiar bundle of BLACK METAL that looks like some kind of candelabra or spike trap. Past that is a desk, at which the entity whose essence matches the rat you encountered earlier sits staring at you, his expression locked between the equally potent emotions of TERROR and RAGE. At his side stands a RANGER who is casually leaning against the wall.
The MAGICIAN enters the door behind you.
What do you do?

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@mrz84
Zataka, the RANGER exchanges idle pleasantries and then goes to the wizard's side, as if to imply that he is in Telivar's employ. Telivar admits he detected you were searching for someone but he could not sense the nature of that quest. After your description he nods and says that such power is in direct defiance of the magical fabric of this reality and he warns that you are not likely to find the answers you seek here.
"How did you come upon this place, paladin? It is odd, the extent of our magic is essentially insular to our dimension, unless... unless it pulled you in as well."
He seems distant in thought. You are unsure of what he speaks but the notion leads you to reminisce about how you came to this world.
The door behind you opens again, and through it walks a sinister looking LIZARDFOLK armed with a spear and dressed in tattered military garb. Glancing to Telivar you see the hedge wizard is visibly shaken by the presence of this creature. Before you can react, though, your ally MALICHOR enters the door behind the lizard.
What do you do?

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@TheDarkOne
Sancireph, as you go to open the door it falls off its hinges, crashing inward into the portrait-lined hallway beyond. You enter. Remembering where you are in relation to the Aviary you turn right and open the pair of doors in your way. Beyond is an ORCHARD with various fruiting trees. You take a moment to study the area: each tree is protected at its base by a hedge of thorns, but each tree appears perfectly mundane. There are no wraithwood trees here. Also, you notice that it is not snowing in the orchard; looking up you find that the area is contained just as the Greenhouse was. With nothing else of interest there you go through the matching set of doors and find yourself back in the LOBBY. A young man is on the ground before you, bleeding, with a gaping hole in the floor adjacent. Both of his legs have been subjected to some kind of piercing weapon. He is pawing around on the ground, unable to crawl as the slick of his blood on the lobby floor prevents his hands from gaining any traction.
What do you do?

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@SUCCESSOR
Reven, you very clearly attempt to project your affiliation with the hedge wizard, but the PALADIN seems more interested in your host than in you. Oh well, more drink for you. You take a swig from your flask and let the warmth fill your extremities. Telivar carries on a conversation with the Paladin about the nature of the man the latter is seeking, but you don't really care for the details. It's entertaining listening to the wizard try to translate his professional expertise out of dusty jargon and you decide to enjoy the show and wait your turn.
You turn your attention to an inkwell on the desk. Feeling the telekinesis still lingering from the other spirits you attempt to lift it with your mind. Indeed it begins to shake at your command. As you settle into the focus of the action, however, the cabin door opens and a LIZARDFOLK enters, dressed in tattered military garb and wielding a SPEAR. He and Telivar share meaningful glares, and you notice Telivar's right pupil flicker bright orange as their eyes meet. Just before they share words, the MAGICIAN from the lobby enters behind the lizard.
If a fight breaks out you are in the best and worst position simultaneously; you are out of reach of the fray but the only exit is all the way across the room, over a desk, and has four people in the way. Then again, you are holding an inkwell with your mind... and it's full.
What do you do?

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@Xyvol
Malichor, you swap intimidating glares with the lizard and he shrugs, lashing his tail in your direction and then turning his back on you to approach the cabin. You briefly consider teaching him a lesson for underestimating you but then you hesitate, trying to remember of what a lizardfolk is capable. You had heard rumors that the lizardfolk used to be dragonslayers that were corrupted into service of their quarry, but the implication of the story is only one-directional (he could have been born a lizard). IF he were a dragonslayer he should be able to speak the common tongue, though no one has been able to thoroughly study the condition.
As you are trying to decide if he's feral or not, you notice he has disappeared and so you follow him into the cabin. As you enter you can feel the tension in the air, like the moment before you'd light the cannon fuse. Zataka the soldier is here, along with that vagrant you saw in the Lobby and a wizard in tacky blue moon robes who you assume is Telivar. The latter two are behind a large desk across the room. It is painfully silent. The lizard is directly in front of you and has noticed your entry.
What do you do?