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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

Zelda Classic 2.5 Build 777 WindowsApril.10.2008

* New windows build. May be a bit more buggy than usual since I'm just getting my bearings again. Try to be quick but thorough when testing so that I or the devs can promptly fix any major bugs that creep up, although I don't anticipate anything not related to the new script additions. Still though, all warnings regarding beta use apply. Sorry for the wait. :)

* Fixed a bug that I shouldn't have missed. ZQuest Large mode shouldn't crash anymore.

* Added the sprite size variables (for tile height and collision) to the Link variable. However, this is far more limited than normal sprite variables at this point, so don't try to do much with it. Hopefully I'll have everything fully documented by the next beta.

* Added the WaitDraw command to ZScript, which only applies to global scripts. Basically, by default the global script is run once before all game processing is done. Now, if you place a WaitDraw command in your global script, it will halt execution of the script until after the game processing is done and before the screen gets drawn. This is for instances where you want your own scripting to occur after ZC has already done its work, instead of doing it before. Test carefully.

* Finally, after all these years, the Quest Rules have been organized into categories. The categories are Animation, Combos, Items, Enemies, NES Fixes and Other. I have also arranged them in approximate descending order of importance!

* [ZCL] Fixed a bug which forced -large at all times.

* [ZCL] Note: The scale mode only works with ZQ if it's just in small mode. When in large mode ZQ just crashes so this is not a bug with ZCL.

* The 'General Purpose' combo flags no longer appear white in the Lens of Truth.

* Lens of Truth combo reveals are now drawn on layer 0, whereas Lens of Truth hints are drawn over layer 2.

* Quite probably fixed the 'Patra segments removing Armos combos' bug.

* I've just realized that the 'No Level 3 CSet Fix' quest rule has nothing to do with dungeon level 3, and everything to do with palette 3. So I've renamed it.

* Fixed a bug that caused Link ring colors to interfere with the 'No Palette 3 CSet 6 Fix' rule.

* The 'Special Rooms And Guys Are In Caves Only' DMap flag now applies to Zelda rooms as well.

* Fixed the bug that prevented 'Fairy' Guys from using Message Strings or having accompanying fires, even in DMaps where the 'Special Rooms And Guys Are In Caves Only' DMap flag was unset.

* Quite probably fixed the 'Gleeok heads removing Armos combos' bug.

* Scrolling and whirlwind warps between different-colored DMaps and/or differently lit rooms have been fixed!

* Tightened the side-view Stomp Boots even more. Now, hitting a half-solid combo in mid-jump, or jumping from a half-solid combo, won't interfere with stomping on enemies.

* Surprise! Link's sprite decorations are now drawn on Link when he scrolls between screens.

* Whirlwinds now stop playing their sound every time that they are disposed of.

* Quite possibly fixed the bug where rafting into a locked door doesn't open the other side of the door.

* ZQuest hotkeys changed: Freeform Combos is now F7, and Layers is now F12.

* The Data menu is now named the Screen menu, as it refers exclusively to Screen-specific data.

* 'Doors' has been moved to the Screen menu, and the Scripts sub-menu has been moved to the Quest menu. Remember this!

* Also, since some people are unaware of some of the hotkeys, I've added given a few (W, F, L, ~, and Q) their own entries in the Tools menu.

* Fixed the Pols Voice's and Vire's Y-axis shadows.

* Fixed a bug that caused the 'Statues Shoot Fire' flag to crash the enemy-carried item.

* Fixed the bug related to Whistle Whirlwinds misbehaving when exiting via the corner of the screen.

* Fixed the bug where the Hover Boots wrongly froze Link's jumping animation.

* Fixed the bug where the 'Use Old-Style Warp Detection' rule interfered with the Raft flag.

* When pressing 'W' in ZQuest, walkable (drownable) water combos will now be highlighted in blue.

* Array declarations now accept strings as arguments. More work will be done on the functionality of this, including the ability to display custom messages via scripting. Also on a related note, single-quote characters are accepted in ZScript as well, and are treated as constants based on the characters ASCII value.

* Fun thing number one: The "Current Item" subscreen object now has a new variable, called "Item Override." Under normal circumstances, the object will select the highest level item in the selected family during gameplay, but if Item Override is anything other than -1, it will instead select that item directly. This allows one to have different selectable items within the same family (selectable swords, arrows, etc). Make sure to test that everything works correctly.

* Fun thing number two: Though currently only doable via scripting, variable sized enemies, items, and weapon projectiles are now possible. Remember that extend variable each had? Set them to 3 or higher (1 or 2 are identical to Link's 16x32 and 24x32 sizes respectively) and they will switch to a new drawing mode that takes the arguments TileHeight and TileWidth and draw the sprite at that size. Additionally, one can change the offset from the enemy's position to start drawing the sprite, as well as the offsets and size of the sprite's collision box (so variable sized weapon projectiles are possible as well). More information when the new build comes out.

* Small graphical bug involving quakes has been fixed.

* 10 Rupee pieces shouldn't fall. For real this time.

* Fixed a few bugs in ZScript that might prevent the Get/SetComboX functions from working correctly.

* Fixed a bug where reading an enemy's CSet would always return the enemy's original CSet.

* And finally, the additions of arrays to the scripting engine! Took a lot of work, but they're in. Now, each running script has the option via the global Declare() function to allocate for itself a block of memory. This block of memory is used as a scratch space for declaring and using arrays. One block is continually persistent as a 'global' memory and is used by default when an FFC or item script doesn't declare a piece of memory. Also included is a new section of memory in save files that allows you to store whatever miscellaneous data you like.

* Made corrections to zscript.txt and std.zh. Instead of the WPN_ constants, you should use the LW_ constants for Screen->CreateLWeapon, the EW_ constants for Screen->CreateEWeapon, and the WPN_ constants for npc->Weapon.

* Also, the constants LW_SCRIPT1 to LW_SCRIPT10 and EW_SCRIPT1 to EW_SCRIPT10 have been added. You should use these and only these for creating dummy script-controlled weapons.

* Fixed a few bugs in the scripting engine and primitives drawing routines. Specifically, assigning lweapon->Angle should work correctly, using Screen->Circle should not create a translucent circle every time, and a crash that may occur if you start a quest directly after playing a quest with global script variables has been fixed.

* 10 Rupees should no longer drop in 2.10 quests.

* Red Leevers do not attack link from the sides if Link is halfway on a solid combo from below.

* Fixed the bug where LW_SBOMBBLAST was identical in function to LW_SBOMB.

* Also fixed the bug where the super bomb's explosion was the same as the normal bomb's.

* Fixed the 'Push (Very Heavy)' and 'Bomb (Any)' Lens hints.

* Whoops! I accidentally broke the Octorok 4's bomb projectile. It's fixed now, so please don't bother reporting this.

* Also fixed: LWeapon bombs placed by scripts while Link lacks the bomb item.

* Fixed some mistakes in the wand and hookshot weapon sprite code.



Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
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The Legend of Zelda is a registered trademark of Nintendo of America
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