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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

Zelda Classic 2.5 Build 885 WindowsOctober.23.2008

* Fixed a crippling save game bug that would most certainly kill any save files you're currently using. But that's not so bad because you all back up your quests and save files before every beta, right? .....right? (As usual, it's _L_'s fault :P)

* Fixed the bug where using assignment operators on arrays crashed the compiler.

* Fixed a brutal quest corruption bug that occurred if you created a zero-length text object in a subscreen.

* Fixed the bug where clicking on the grid in the misc colors menu for "Message Text" crashed the program

* Fixed the Small Mode Enemy Editor dropdown menus.

* Fixed the bug where the Wealth Medal messed up the displayed pricing of the 'Leave Life or Money' Room Type.

* Added an option checkbox enabling/disabling the aforementioned Rulesets dialog.

* Fixed the bug where Link couldn't warp while a message was being typed out, even if the 'Messages Freeze All Action' rule was not set.

* Fixed the bug where whirlwinds reflected off magic mirror combos weren't properly disposed of, causing sound effects problems.

* ZQuest: Fixed the long-standing bug where the door in a left screen edge preview was incorrect.

* Fixed the bug where Link grabbing an item that must be held up, while being propelled by the hookshot, caused him to freeze.

* Seemingly fixed the bug where Tektites, Vires and Pols Voice enemies couldn't have their Y modified if the 'Enemies Move Through Z-Axis' rule was set.

* Now, the 'Nayru's Love' item family uses left and right rocket sprites, the latter of which already exist in the Default Template. Also, the shield sprites can now be changed for each Nayru's Love item.

* Spell rockets are no longer blocked by 'Block All' combos.

* Slightly tweaked the hitbox for Link's sword slash, to make it more closely overlap the sprite itself.

* Also, the LW_SWORD, LW_WAND and LW_HAMMER lweapons now have correct hit detection and combo detection when they're moved away from Link with a script. Telekinesis!

* Save file bug: Only 64 Screen->D[] variables existed per DMap, even though Overworld DMaps can have 128 screens. This is fixed.

* Fixed the bug where Screen->State[] would sometimes not produce the correct values in non-Overworld DMaps.

* Fixed the bug where Link wasn't properly adhered to the grid when walking down a 'Cave (Walk Down)' combo.

* The 'Screen Enemies' dialog now contains a preview tile showing the Tile or E. Tile of the currently selected enemy in the list.

* Also, the dialog has been expanded in Large Mode.

* Also, you'll receive a warning if your list has the '(None)' enemy in the beginning or middle of the list.

* Fixed the bug where you couldn't set the Bait's sprite in the Item Editor.

* Added a Sign macro to std.zh, and added extra comments to some constants, such as GEN_WARPLEVEL.

* Fixed the bug where the 'Upgrade Item If Collected Twice' attribute wouldn't work for custom items with IDs > 128.

* Fixed the bug where getting an item from a Treasure Chest combo wouldn't set the 'Treasure Chest' or 'Special Item' Screen States.

* Fixed the bug where hookshot chain sprites would be left behind if the hookshot's position was modified with ZScript.

* Fixed that pesky bug where the values of Screen->D[] wasn't being saved in save files.

* The 'Hookshot Only' combo type now works in layers. So, if nothing on layers 0, 1 and 2 obstructs a hookshot, it can pass.

* Fixed the bug where using ZScript to set a LW_HOOKSHOT's DeadState to 0 would freeze up the game.

* Fixed the bug involving the Link Animation Style dropdown menu.

* ZScript: Added lweapon->Behind and eweapon->Behind, which match the Behind checkbox in the Weapons/Misc. sprites editor.

* Fixed a counterintuitive peculiarity involving Screen Secrets, Inherent Combo Flags and flagged Secret Combos. For more information on how these three things interact, please visit http://shardstorm.com/ZCwiki/Screen_Secrets.

* The Damage Multiplier of the current Hurricane Spin item is now used in damage calculations involving the Hurricane Spin.

* The Whimsical Ring's damage bonus is now added after the Spin Attack and Hurricane Spin's damage multiplier, rather than before.

* The bug where Sword, Wand and Hammer lweapons' Damage was always 0 is fixed.

* Tile Editor: Using the Alt-Arrow hotkey to shift tiles around will now correctly mark the quest as altered.

* ZQuest: the FPS meter is now sufficiently easier to read in Large Mode, and no longer interferes with the Show Script Names view option.

* Fixed a bug relating to menus and clicking.

* Fixed a bug in ZQuest's Preview Mode, which now correctly shows the effects of Screen Secrets on inherent-flagged FFCs.

* ZScript: Fixed a bug where a call to Screen->Message made by an FFC with 'Run Script On Screen Init' would cause the message's tile frame to be missing when it appeared.

* Fixed the bug where enemies could walk into walls while falling in sideview.

* Helpful ZQuest feature: Now, when you start a new file, a dialog box offers you a selection of initial 'rulesets'. Selecting one automatically unsets and sets a selection of quest rules corresponding to the theme of the ruleset. The current rulesets are 'Default', 'Original NES' (only one rule), 'Fixed NES' (all NES Fixes only), 'BS-Zelda' (Fixed NES, plus BS-Zelda animations, new enemy tiles, fast scrolling, new pushblocks, opening wipes, etc.) and 'Zelda 3-esque' (BS-Zelda, plus diagonal Link movement, messages freeze, speed-up messages, magic, true arrows, more sound effects, etc.) This should greatly benefit new users, who might not be aware of ZC's ability to transcend the NES game's limitations, and allow them to immediately build 'modern' quests without the daunting task of setting each quest rule individually.

* Applied a compatibility fix where BS-Zelda Patras in quests made before the Enemy Editor appeared have their CSet changed to Extra Sprite Palette 2, which is how it was in 2.10.

* ZScript: Now, the values of Link->InputMouseX and Link->InputMouseY are appropriately scaled to match the resolution of ZC.

* Large Mode: The 'dummy bar' in ZQuest has been inflated into Layers Bar, which shows you at a glance what layers are active and which screens those layers use, and lets you switch to or hide layers at any time. It also subtly shows whether the 'Layer 2 Is Background' or 'Layer 3 Is Background' Screen Flags are active.

* Also, the now-redundant Layers main panel has been removed... but it is still active in Small Mode.

* Also, to make room for the bar, the number of Commands has been reduced from 10 to 8.

* Fixed the bug where you could walk onto unwalkable land combos while swimming.

* ZScript: changed the range of values of weapon->Step, bringing them into line with npc->Step. A weapon->Step value of 1 is now 100, and so forth. Please forgive any temporary inconvenience thus caused.

* This, by the way, permits weapon->Step values of 150, 172 and such - previously, values of 1.5 and 1.72 weren't possible.

* Fixed the bug that made Ropes with unusual Step values have erratic charging movement.

* ZScript: Fixed the, ahem, other bug that prevented eweapon->UseSprite() from being recognized by the parser.

* Large Mode: expanded a few more dialogs, such as View Palette, Edit Shop Type and Edit Info Type.

* Fixed the bug where using Farore's Wind to return to a Cave combo would cause Link to warp as soon as he appeared.

* Fixed the bug that prevented recently-slashed slashable combos from being slashed again.

* Fixed the Fairy, Fire and Zelda room guys so that no weapon ever hits them, including damaging boomerangs.

* Fixed the bug where Link's swimming sprite would momentarily appear when jumping over walkable water with Flippers.

* Large Mode: enlarged many more ZQuest dialogs, such as Combo Editor, Dungeon Template, Options, View Map, Color Set Fix, Palette, Maze Path, Enemy Flags, Freeform Combo Editor, SFX Editor, Layers, Select Subscreen, and Door Combo Set Editor.

* Fixed the bug that interfered with Link's movement when pushing a block with diagonal movement.

* Fixed the bug where Link's sword, hammer and such aren't drawn when in midair in sideview while also holding a directional key.

* ZScript: Fixed the bug where enemy weapons with IDs between EW_SCRIPT1 and EW_SCRIPT10 couldn't be created.



Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
Site Designed by Eckels
ZC.com and all content ©1999 Armageddon Games
The Legend of Zelda is a registered trademark of Nintendo of America
Quests are the property of the individual authors.