| Zelda Classic 2.5 Build 979 Windows | March.18.2009 | * The selected item tile graphic is no longer distorted in small mode.
* The lweapon, eweapon, item, ffc and npc objects in ZScript now each have a miscellaneous array of 8 integers which you can use in your scripts. These are similar to the 'Screen->D[]' variables, but they are not saved with the file.
* Compiling scripts twice no longer crashes ZQ.
* The Vire and Rope animation types no longer show the wrong tile in the enemy selection dialogue.
* Moved the 'Output ASM Script to Allegro.log' checkbox so it's no longer on top of the 'OK' button in small mode.
* Added the 'Screen->LayerScreen' and 'Screen->LayerMap' commands to ZScript. |
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