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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

Zelda Classic 2.5 Build 1025 Windows, LinuxAugust.13.2009

* New Linux build! I still think about you guys. Also later down the road you guys will see a new build of ZCL. Here is a teaser shot of that: http://dproj.ath.cx/tmp/newzcl.jpg

* Fixed the bugs where fireball-shooting Statue combos and Spinning Tile combos wouldn't generate the appropriate enemies when they were placed using scripts and other methods. This includes occasions when an existing combo's type was changed to 'Spinning Tile' or 'Statue' using Screen->ComboT[].

* ZQuest: Added a right-click menu that appears when you right-click visible FFCs. The options are: Edit FFC, Copy FFC, and Paste FFC (that is, overwrite the clicked FFC with the copied FFC).

* An option has been added to the standard right-click menu allowing you to move the next unused FFC to the mouse's coordinates, and then edit it. This is believed to be a smoother, more natural manner of instantiating FFCs than using the Screen menu item all the time.

* Another option in the same right-click menu: Paste FFC as FFC n, where n is the first unused FFC in the screen. It lets you paste a copied FFC into the screen overwriting an unused FFCs. This function can also be used to duplicate FFCs quickly and smoothly, by copying and pasting them into the same screen. That sounds highly useful, right?

* Fixed the bug where scrolling in the bottom panel in large mode would move the combo list.

* Correctly assigned the blank favorites command to 'Default Items'; it no longer crashes ZQuest.

* Set the initial focus of the Compile Script and Assign Compiled Script dialog (you can now compile scripts without using the mouse).

* Items can now be edited directly from the 'Screen Item' and 'Special Item' dialogs, and Enemies from the 'Select Enemy' dialog.

* Rearranged the right-click menu, moving select and scroll to combo to the top, and giving 'Draw Block' its own sub-menu, with some more block sizes.

* In large mode, the 'Current Combo' and 'Cycle Combo' boxes now show the walkability and inherent flags of the selected and cycle to combo when the respective toggles are activated.

* Shift-Click now sets the CSet of a combo on-screen to the current CSet without changing the combo.

* Documented the 'InputMouseB' and 'InputMouseZ' variables, which were added to ZScript but not mentioned. They are read-only.

* Removed ffc->WasTriggered() from ZScript as it does nothing.

* Fixed the bug where scrolling with the mouse wheel in large mode only changed the current map in the top left hand corner of the minimap.

* The 'Y' key now opens the 'Compile Script' dialog, and the 'I', 'C', 'E' and 'X' keys can be used to select the buttons in that dialog.

* The braces '{' and '}' can now be used to increment and decrement the current flag, for the benefit of laptop users who have no * and / numpad keys.

* Reorganized the flags in the Screen Data dialog under various headings, and removed the unused flags from view.

* Enemies with Extend set to >= 3 via ZScript now drop items in the middle of their graphics rather than in the top left corner. This does not affect NES Bosses.

* Other (Floating) and Other enemy types no longer have their random and halt rates and homing factors truncated to small integer values in the enemy editor as they do not affect the enemy's movements and may be used as an 'input' to a script.

* Added e->Homing to ZScript, which should only be read and not set.

* Fixed the bug where the Tile Editor's 'Show Only Unused' option wasn't displayed correctly in Large Mode.

* Added some extra entries to the Tile Editor right-click menu, providing access to a few features formerly restricted to hotkeys. These are the Color Depth option (bound to B and control-B), and the Show Only Unused option (bound to control-U). This later feature now takes the form of three options: Hide Used, Hide Unused, and Hide Blank, with Hide Blank as the default.

* Conversely, these are added to the Combo Editor right-click menu: Insert New (bound to I), and Delete (bound to shift-I).

* Now, tiles hidden with the Hide options are shown as invalid static if you have invalid static turned on. You might want to turn it off before you export a tile page, though.

* Large Mode only: 8-bit color tiles are now marked with a tiny flashing '8' in the Tile Editor, to distinguish them from 4-bit color tiles.

* Fixed the bug where the Edit and Done buttons in the Select Combo dialog were incorrect.

* You know, I was going to implement the 'Spinning Tile (Random)' Combo Type from scratch, but then I pondered and thought... nah. So, it's now 'Unused'. If you still want the behavior, ask someone to write a script that, once every 3 seconds, randomly chooses a specific kind of combo and changes it to a 'Spinning Tile (Immediate)' combo.

* Also, the matching default enemy has been changed - it is now called 'Spinning Tile (Enemy Sprite)' (and the other is 'Spinning Tile (Combo)') and has been given some default tiles, to show that you can make spinning tiles with a standard tile outside of that defined by the combo that summoned them.

* Added some Spinning Tile tiles to the default quest, as well as a Spinning Tile combo, and cycling combos allowing one to make use of them.

* Increased the spinning tile enemies' default step speed from 50 to 200, where it used to be. Don't know how that got that way.

* Enemy Editor: Fixed the 'bug' where it looked like you ought to be able to set the Flip of an enemy's tile, even though in reality you can't.

* Select Combo: fixed the bug where the displayed 'Cycle' combo number was the same as the current combo number.

* Enemy Editor: Implemented the '4-Frame 4-Dir + Tracking' animation type, which previously did nothing. What? Nothing? Seriously?

* Also added '2-Frame 4-Dir + Tracking'. (As you know, 'Tracking' means that the enemy will always face Link, like an Eyeball-type combo.)

* Fixed the bug where the 'Choose Freeform Combo' dialog's combo preview would slide upward every time you opened it.

* Reset some of the default item data (Sword 1, Sword 2, Heart, Heart Container) in the default quest, fixing several dastardly bugs where these items killed Link or else didn't work.

* Fixed the bug where NES quest push blocks sometimes used CSet 9 incorrectly. Now, they only use CSet 9 in NES Dungeons while the related NES Fix quest rule is off.

* Secret Combos can now be accessed by pressing 'F5' in ZQuest, and reorganized the 'Screen' menu.

* Moved the Screen Data dialog around so all of the tabs fit on one screen.

* Moved the 'Is Flashing', 'Is Flickering' and 'Is Transparent' flags in the Enemy Editor to the previous tab, to separate the spawning flags from the other flags.

* The non-numpad +/- keys now work in RomView.

* Under the level 1 cheat, 'H' can now be used to refill hearts in addition to Numpad *, and 'M' can be used to refill magic in addition to Numpad for the benefit of laptop users.

(July 21, 2009)



Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
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The Legend of Zelda is a registered trademark of Nintendo of America
Quests are the property of the individual authors.