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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

ZC Version 1.90April 3,2001
Been a very long time since a new release and here it is. With more
    on the way, Zelda Classic can only get better.
    Zelda Classic:
       - Added 4 new enemies.  Not quite complete yet, but still fun
      to watch.  The Zol Tribble (yes, tribble, like in Star Trek)
      will split into 2 Gel Tribbles when attacked with anything
      less powerful than the magic sword.  The 2 Gel Tribbles will,
      after about 3 seconds, grow into normal Zols (I hope to make
      them grow back into Zol Tribbles at some point).  A Vire
      Tribble will split into 2 Keese Tribbles if attacked with
      anything less powerful than the Master Sword).  The Keese
      Tribbles will grow into normal Vires (again, I plan to make
      then go back to Vire Tribbles later) after about 3 seconds
     if they are on a walkable tile.  If they are on a solid tile
     at the time they are supposed to change, they will wait another
  3 seconds (this keeps Vires from popping up in solid walls).
       - Added a new arrow, the Golden Arrow.  It does twice as much
         damage as the Silver Arrow and goes through any enemy, just
         like an arrow goes through a Pol's Voice.
       - Added Silver and Golden Arrow sparkles, like in Zelda 3.
         There is a quest rule for each.
       - Added Magic and Fire boomerang sparkles, like in Zelda 3.
         There is a quest rule for each.
       - Fixed a bug with the whistle and flippers.  Previously, if you
         had the flippers and used the whistle to summon the whirlwind,
         if the whirlwind crossed a water block in the first column of
         tiles on the screen that it took you to, it would drop Link off
         in the water and make him invisible.  He wouldn't return to
         normal until he used the whistle again or went into a cave or
         dungeon.
       - Added the hookshot.  May tweak it some more so that it stretches
         after a few of the chain links are out, but for now, it works.
       - Increased the number of save states from 24 to 255.
       - Added a quest rule to make it where fire (from the candle or from
         the wand and magic book) doesn't hurt you.
       - Added a quest rule to make it where bombs hurt you.
       - Added 4 damage combos that take off about a set amount of hp
         every second no matter what ring you have on.  They take off
         1/2, 1, 2, and 4 hearts respectively.
       - Added a quest rule for temporary clocks.  This causes clocks to
         turn off after about 5 seconds, so you don't get stuck in a room
         with enemies out of your reach.
       - Added the amulet (cross).  For the moment, it works on a screen
         flag.  When this flag (Invis. Enemies) is set, all the enemies
         on that screen will be invisible unless Link has the amulet
         (cross).
       - Fixed a legacy bug that nobody noticed before.  If you buy a bomb
         in a shop and immediately walk over to another item, you will get
         that item for free.  This has been fixed.
       - Finally got around to fixing Link's walking bug.  Before, if
         you were directly above or below a block, you would walk through
         it vertically unless the top and bottom left corners had walk
         flags in them.  This is fixed now.  I hope to fix the enemy
         walking bug (an enemy can walk through a block unless the bottom
         left and right corners have walk flags in them) soon.
       - Added some rules to the swords so you can now specify which
         swords can shoot beams.  Also, you can specify if you want
         sword beams to do half the damage of the sword they came from
         or full damage.
       - Implemented the hammer.  When a pound combo is struck with the
         hammer, it will change into the next combo in the combo list.
         This may also be another pound combo, if you wish.  This allows
         for the making of things that have to be pounded more than once.
         The hammer (currently) has the power of the magic sword.  Because
         of it's long delay, this should be fairly well-balanced.
       - Implemented the Level 2 Bracelet.  Used by new combo types
         Push-heavy2 and Push-hw2.
       - Added a ladder and raft fix.  Now, when travelling left or right
         while using the ladder or raft, if Quest Rule 2 (Ladder/Raft Fix)
         is set, then the ladder or raft will be rotated.
       - Added 2 new enemies, "just for fun".  A black octorok (octorok
         on crack) and a black darknut (death knight).  Both are stronger
         than Ganon and move quite fast.  The octorok shoots magic and
         the death knight is not able to shoot swords.
       - Completed the implementation of the fire boomerang.  It is similar
         to the magic boomerang, but any enemy that the magic boomerang
         can stun, this one will stun, as well as cause white sword damage
         to.  It will also stun (but not hurt) peahats (it actually causes
         them to land, so you can hit them), pol's voices, and darknuts if
         you hit them from the back or side.  If the fire boomerang hits
         a darknut when it is returning to you, it will ALWAYS stun any
         darknuts it hits, since the boomerang hits both sides of the
         darknut.  If the darknut turns around IMMEDIATELY after the
         returning boomerang hits its shield, so that the shield is on the
         other side when the boomerang gets there, it MIGHT be able to
         block it, but I haven't been able to prove this yet.
       - Fixed the bug where the colors that are affected when you activate
         a whistle flag don't return to normal after you leave the screen.
       - Fixed the slash combo bug.  If you stand below a slash combo so
         that you are half-way on it, then try to slash it, nothing will
         happen.  This has been corrected.
       - Fixed the arrow flag bug.  Now, arrow flags work anywhere on the
         screen, not just on the sides.
    ZQuest:
       - Consolidated the Rules and Rules 2 menu commands into one Rules
         command.  It now has buttons on the window so that the pages can
         be changed quickly and easily.
       - Added a bordered fill command (Fill2).  This acts like the flood
         command but stops when it hits a border made of the current
         combo.  Fill2 (4-way) stops on vertical and horizontal borders.
         Fill2 (8-way) stops on these as well as diagonal borders.
       - Added the ZGP import/export file format.  This stores the tiles,
         combos, palettes, and color cycling information into one file.
       - Added Paste To All and Paste All To All commands.  The Paste To
         All command is like doing a Paste command on every screen in
         the current map (only copies combos).  The Paste All To All
         command is like doing a Paste All on every screen on the current
         map (copies enemies, flags, items, etc.)
       - Added a Flood and Fill command to ZQuest.  The Flood command will
         change every combo on the current screen to the current combo.
         Fill (4-way) works like the fill command in most paint programs.
         Fill (8-way) is similar to Fill (4-way), but the fill is allowed
         to go diagonally as well.


Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
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