What's new in this version:
1. Fixed the dialog glitches (I hope). What would be great would be if someone were to open the dialogs for beta 104, take screen shots of them, and compare them to the dialogs here. You would need to overlay one on top of the other and set the opacity to like 50 or so to see where things don't line up right. This would require knowledge and possession of a program such as Photoshop or Paint Shop Pro. 2. Fixed the leech function so that it will now leech tiles from til and zgp files (I hope). I tested it in DOS on a .til file. Anyone wanna run some more extensive tests? 3. I think I fixed the weapons. The glitches were caused by a feature I was trying to add that didn't work right. 4. Took out the code that makes items move on conveyors. This should solve the subscreen items moving bug.
Next, I hope to fix the Aquamentii (Aquamentusses?) not using the new enemy tiles in new enemy tile mode. Still trying to figure out why the NES title screens are goofed. |