|ZC Version 1.92 beta 162||June.16.2002|
|Fixed the bug where using an entrance/exit warp after a pit warp would make you ignore the blue and green squares.
Finally finished the MISC: More... code. Try it out and fiddle with the position in the Init Data dialog on the last page.
Fixed the code for Link's movements so he should NEVER be able to get off the grid anymore. So, throwing a boomerang while changing directions shouldn't make him freeze, neither should walking off of a conveyor belt (although this was usually working, the new code should be better).
Pasting a screen no longer leaves the old doors behind nor does it replace the ones from your copied screen with walls anymore.
Fixed the bug where the raft would vanish if you went through a scrolling warp with it.
Fixed the Link Dungeon Pos. Fix rule.
Added a new quest rule (on page 2) called Hesitant Push Blocks. With it on, merely bumping into a non-heavy pushblock shouldn't trigger it.
Fixed the code where the secret combos weren't using the right combo when you loaded from an older, combo-page-enabled version.
Fixed the bug in exporting .QSU files (I hope).|