Dark Nation
10-20-2005, 09:07 AM
Here's what's changed so far:
Fixed and expanded the tile copy/move code. The following changes have been made:
You can even make ZQuest copy from the end of a striped selection instead of from the beginning by holding the alt key while pasting. So, instead of copying tiles 50 through 73 and pasting them starting at tile 91 (so that tile 50 is copied to tile 91, 51 is copied to 92, etc.), you can paste so that tile 73 goes to tile 91, 72 goes to tile 90, and so on.
You can make ZQuest copy from the right side of a rectangular selection instead of from the left side by using the alt key. Copying from the bottom of the selection instead of the top is done with the shift key. You can even use both keys to copy from the bottom right corner instead of from the top left.
You can limit how many tiles to paste by making a selection before hitting the V key. Only the number of tiles that will fit in the selection will be copied. This works for striped and rectangular selections and also with the alt and shift directional keys.
Holding the control key while doing a paste (or move, though there's not much point) will keep the source selection in memory (like the current past bug does). Without holding the control key, the source selection is cancelled, causing the V key to switch to vertical flip mode.
ZQuest will warn you if you try to paste into tiles referenced by something else. The code detects and warns about the following objects:
combos
sprites
items
weapons
misc sprites
Link sprites
enemy sprites
game icons
map style blocks
frame
heart container piece
triforce fragment
triforce frame
overworld map
dungeon map
dmap maps
If possible, ZQuest will move tile references when tiles are moved
If the above is not possible, ZQuest will warn you if a tile move will cause blank tiles to appear in a tile reference (such as moving some, but not all, of the tiles referenced by a combo).
When possible, ZQuest will show descriptive names for the objects that will be adversely affected by a copy or move. If there is no descriptive name (such as with combos), then a simple number is used:
http://darknation.armageddongames.net/sejarah/zc211b6/copy_move_1.gif
http://darknation.armageddongames.net/sejarah/zc211b6/copy_move_2.gif
The selection tool (hookshot) in the tile editor is partially functional. Currently, you can "select" and "unselect" individual pixels (ZQuest basically puts a marching ants border around all adjacent selected pixels):
http://darknation.armageddongames.net/sejarah/zc211b6/marching_ants.gif
ZQuest starts up faster when loading a quest on startup as it no longer loads the default quest first.
Experimental new icons for ZC and ZQuest:
http://darknation.armageddongames.net/sejarah/zc211b6/zc_icon.jpg
http://darknation.armageddongames.net/sejarah/zc211b6/zq_icon.jpg
Thoughts?
Fixed and expanded the tile copy/move code. The following changes have been made:
You can even make ZQuest copy from the end of a striped selection instead of from the beginning by holding the alt key while pasting. So, instead of copying tiles 50 through 73 and pasting them starting at tile 91 (so that tile 50 is copied to tile 91, 51 is copied to 92, etc.), you can paste so that tile 73 goes to tile 91, 72 goes to tile 90, and so on.
You can make ZQuest copy from the right side of a rectangular selection instead of from the left side by using the alt key. Copying from the bottom of the selection instead of the top is done with the shift key. You can even use both keys to copy from the bottom right corner instead of from the top left.
You can limit how many tiles to paste by making a selection before hitting the V key. Only the number of tiles that will fit in the selection will be copied. This works for striped and rectangular selections and also with the alt and shift directional keys.
Holding the control key while doing a paste (or move, though there's not much point) will keep the source selection in memory (like the current past bug does). Without holding the control key, the source selection is cancelled, causing the V key to switch to vertical flip mode.
ZQuest will warn you if you try to paste into tiles referenced by something else. The code detects and warns about the following objects:
combos
sprites
items
weapons
misc sprites
Link sprites
enemy sprites
game icons
map style blocks
frame
heart container piece
triforce fragment
triforce frame
overworld map
dungeon map
dmap maps
If possible, ZQuest will move tile references when tiles are moved
If the above is not possible, ZQuest will warn you if a tile move will cause blank tiles to appear in a tile reference (such as moving some, but not all, of the tiles referenced by a combo).
When possible, ZQuest will show descriptive names for the objects that will be adversely affected by a copy or move. If there is no descriptive name (such as with combos), then a simple number is used:
http://darknation.armageddongames.net/sejarah/zc211b6/copy_move_1.gif
http://darknation.armageddongames.net/sejarah/zc211b6/copy_move_2.gif
The selection tool (hookshot) in the tile editor is partially functional. Currently, you can "select" and "unselect" individual pixels (ZQuest basically puts a marching ants border around all adjacent selected pixels):
http://darknation.armageddongames.net/sejarah/zc211b6/marching_ants.gif
ZQuest starts up faster when loading a quest on startup as it no longer loads the default quest first.
Experimental new icons for ZC and ZQuest:
http://darknation.armageddongames.net/sejarah/zc211b6/zc_icon.jpg
http://darknation.armageddongames.net/sejarah/zc211b6/zq_icon.jpg
Thoughts?