Joe123
12-21-2007, 08:08 PM
Well, it's the flies from LA: DX, but I'm sure a more creative use could be interpreted =P
Quite pointless on it's own really, purely aesthetic, but you could use it as a movement pattern for a custom boss or something?
Requires the 'Run Script on Screen Init.' Flag checked
ffc script fly{
void run(){
int t = 0; int x; int y;
this->X = (Rand(240)+8);
this->Y = (Rand(160)+8);
while(true){
if(this->X < 8){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){y = y*-1;}
this->Vx = x;
this->Vy = y;
t = 1;
}
if(this->X > 248){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){y = y*-1;}
this->Vx = -x;
this->Vy = y;
t = 1;
}
if(this->Y < 8){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
this->Vx = x;
this->Vy = y;
t = 1;
}
if(this->Y > 168){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
this->Vx = x;
this->Vy = -y;
t = 1;
}
if(t==45){t = 0;}
if(t == 0){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
if(Rand(2) == 1){y = y*-1;}
this->Vx = x;
this->Vy = y;
}
t++;
Waitframe();
}
}
}
It's also a bit hard-coded as is, but you could change the time limit it takes before changing direction or the speed limits on it's movement or whatever if you wanted.
Quite pointless on it's own really, purely aesthetic, but you could use it as a movement pattern for a custom boss or something?
Requires the 'Run Script on Screen Init.' Flag checked
ffc script fly{
void run(){
int t = 0; int x; int y;
this->X = (Rand(240)+8);
this->Y = (Rand(160)+8);
while(true){
if(this->X < 8){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){y = y*-1;}
this->Vx = x;
this->Vy = y;
t = 1;
}
if(this->X > 248){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){y = y*-1;}
this->Vx = -x;
this->Vy = y;
t = 1;
}
if(this->Y < 8){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
this->Vx = x;
this->Vy = y;
t = 1;
}
if(this->Y > 168){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
this->Vx = x;
this->Vy = -y;
t = 1;
}
if(t==45){t = 0;}
if(t == 0){
x = (Rand(26)/80);
y = (Rand(26)/80);
if(Rand(2) == 1){x = x*-1;}
if(Rand(2) == 1){y = y*-1;}
this->Vx = x;
this->Vy = y;
}
t++;
Waitframe();
}
}
}
It's also a bit hard-coded as is, but you could change the time limit it takes before changing direction or the speed limits on it's movement or whatever if you wanted.