The Liberation of Hyrule: Insanity's Extreme

That's right folks! The Liberation of Hyrule - arguably the most difficult, controversial and notorious quest ever made has returned - with its extreme version! Most normal Zelda players like to think of Lost Isle as their mecca. Well, maybe challenge quest players will come to accept LoH:IE as the equivalent in their world. You may want to get the game and start playing right now, but please read on because what I have to say will save a lot of people a lot of heartache. There is also a new generation of players who might not know about the biggest divide in the Zelda Classic World and what they need to know to avoid it.

You see, there are two distinct types of players who enjoy Zelda Classic. Type A players enjoys graphics, puzzles, a great story line, very low difficulty. The kinds of quests that have rated well with them include DarkFlameWolf's Lost Isle, Russ's Light of the Heavens, Nick and Link's Fairy Dream, Cole's Souls of Wisdom and MBWChampion's Hero of Dreams. The vast majority of Zelda Classic players are type A players simply because Nintendo's Zelda currently is type A - but type A is not always how Nintendo has written Zelda. Arguably, the original Zelda was written for a very different kind of player - type B players.

Type B players are the exact opposite of type A and they like very challenging quests with high difficulty and the rest of the quest including graphics, puzzles, storyline is a nice bonus but isn't very important. DarkFlameWolf affectionately calls us the "insanely gung-ho" players and has written numerous extreme quests intended to cater for our tastes. The kinds of quests that have rated well with them include OUCH!'s Armageddon Quest, my own Liberation of Hyrule, Nightmare's James quests, Phantom Menace's Demo quest, Jerome's the Hero Without a Name, Saffith's Eight Objects and Gleeok's mini-quests. Some even argue that Nintendo's first and second quests are type B due to dungeon 6 in the first quest, the difficult 2nd quest for newcomers, the lack of nice graphics and storyline. Type B players are the minority.

Every time the topic of type B quests comes up, there is a lot of conflict and disharmony and I have thought about the underlying reasons for this. Essentially, there is a cultural misunderstanding at the heart of the problem. In type A quests, the quest maker is assumed to be writing the quest to entertain the audience. In type B quests, the quest maker is assumed to be writing the quest to entertain themselves first and the audience second. In type A quests, the quest maker is expected to let the player win. In type B quests, the player only wins if they are of equal or better ability than the quest maker. In type A quests, the quest maker is expected to adjust the level of difficulty to suit the majority of player's abilities. In type B quests, the quest maker is expected to adjust the level of difficulty to make the quest challenging to themselves. In type A quests, the quest is expected to have bug free and beautiful graphics - the slightest graphical bug is grounds for major criticism and low ratings. In type B quests, nice graphics are not very important and are only of trivial concern. In type A quests, if a few players think the quest is too hard, the quest maker will usually make it easier to suit them. In type B quests, the onus is on the player to improve their abilities if the quest is too hard for them. If you're a type A player I do welcome you to visit LoH:IE on the condition that you respect these cultural differences.

LoH:IE was NOT written for a type A audience and a type A player attempting to play this quest on the assumption that it was written for type A culture will only result in disharmony and conflict. This is not some conjecture or wild theory. This is proven fact - proven by the many comments and ratings about type B quests by type A players available on the database. Highly presumptuously, some type A players expect that anything put on the database is intended for a type A audience and immediately rate something badly when they find out otherwise - completely ignoring the fact that they have only played a tiny portion of the quest. I do not welcome such players to visit LoH:IE. A type B quest maker's truthful and frank answer regarding the playing ability of players who make such comments and ratings is one that can easily ignite conflict and so such situations must be avoided. And the best way to avoid such situations is for type A players to refrain from playing LoH:IE. To that end, I will not be putting LoH:IE on the database.

In accordance with type B culture, LoH:IE is solely intended to entertain myself and a small type B audience of Zelda experts. It is NOT intended to "have a go" at type A players. There is nothing for a type A player to see in LoH:IE - no fancy graphics, no neat storyline, no puzzles, just a whole bunch of dungeon 6 except way, way, harder. The only thing that a type A player might want to play LoH:IE for is because beating very difficult challenge quest proves that you are a Zelda expert. It is highly unlikely that a type A player will be able to finish LoH:IE without cheating so please don't waste your time trying. It is far better for type A players to accept that they are casual players and not Zelda experts.

If you are a type A player and would like to visit LoH:IE, send me an email (jamesng323[at]gmail[dot]com) and tell me why you want to visit LoH:IE.

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In the following I address type B "challenge quest" players - my intended audience - only...

I know the truth about you...you who have beaten Liberation, Armageddon and 0 gamed countless other challenge quests. Yes, I know you quite well. Beneath that cold, hard exterior lies a dark, horrible secret. You are a type A player pretending to be a type B player. You beat Liberation by putting on the gold ring, you beat Armageddon by switching quest files so that you could get a gold ring and to prevent deaths in other challenge quests you ended the game and continued. Ever heard of the song "the great pretender"? That's you...

What are you going to do about my taunts? Report me? Rate Liberation badly after having died many times miserably? Put on the gold ring in Liberation, watch a few walkthroughs on YouTube and then lecture and criticize me thinking that you are an expert challenge quest player? Pretend that you've 0-gamed Liberation because it makes you look good in front of everyone else? Rate Liberation badly because you want to be popular amoungst your type A friends who also think its bad? Is that how challenge quest players respond when their ability is disputed? I hope not. There's only one way a true challenge quest player - an expert in Zelda - responds to such taunts. Prove that you are an undisputed authority on all things Zelda.

And that is THE reason for playing my latest, and final, quest - The Liberation of Hyrule: Insanity's Extreme. Play because you want to prove that you are amougst they very best players to have ever played this great game we know as Zelda. Play because you know in your heart that you have mastered all aspects of Zelda gameplay. Play because you have cat-like agility, lightning quick reflexes, the strength of an ox and the cunning of Master Yoda. Play because you know that if you can't beat a challenge then no one else can and its impossible. Play because you love the thrill of a good challenge - the speed, the suspense, the thrill, the adreneline, the disappointment of losing by a tiny margin and the ecstasy of winning.

I promise you, the difficulty in Insanity's Extreme has never been seen in any other challenge quest before. It is at a level far above both Armageddon and Liberation. It is the most intense, nightmarish, brutal, insane, twisted, excrutiating, horrible, merciless, cruel, devilish and painful challenge ever. Its what we love to hate, but we all agree that the type A alternative is not the answer. At the same time, the challenge is intriguing, creative, fun, enjoyable and when you beat a challenge you will be walking on air. A true "stroke of brilliant autistic genius" as Gleeok likes to put it.

Yes, there will be pain and frustration. Most of you will get stuck somewhere along the way and die many times without getting anywhere. The agony that you will feel at this point is indescribable. I experienced it several times during James Quest and then Armageddon Quest. This is the moment that truly defines you. Everyone knows how to win when its easy, but not everyone knows how to win when faced with what appears to be insurmountable odds. With your ironclad resolve and dogged determination, you know that you are a true challenge quest player at heart and you will eventually prevail and emerge a better, stronger player than ever before.

Aside from challenges and difficulty there are secondary reasons to play LoH:IE. I used Radien's beautiful DoR tileset - but don't let the beautiful graphics fool you into thinking its a type A quest. Scripting has allowed me to fix niggling problems and add really nice new features. And there's the story, made a few interesting twists to plot.

I've left this quest unpassworded because challenge quest players said I had an unfair advantage because I know where everything is in the original LoH. You are invited to look around in the quest file to see where everything is especially if you are stuck on puzzles/secrets. Zelda Classic Quest Editor doesn't have a read only mode so if you do decide to make things easier for yourself there isn't much I can do, but don't you dare brag about your win if you do. Modifying my quest for anything except bug fixing (touch wood) is like taking the gold ring in the original LoH - and we all know what to think about players who do that...

Send me an email (jamesng323[at]gmail[dot]com) if you're interested in LoH:IE. Feel free to give it out to other challenge quest players or type A players as outlined above. And please, make walkthroughs of LoH:IE - show me what you're made of. I do welcome all feedback from type B players who have finished the quest, but please, don't give me a type A criticism of "your graphics are bad/buggy" - you know what our culture is.